128,712 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Log when admins use inventory.give
                
                
                
                
             
         
        
            
            
            
                
                improved the stag and wolf movement animations
                
                
                
                
             
         
        
            
            
            
                
                Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
                
                
                
                
             
         
        
            
            
            
                
                Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
                
                
                
                
             
         
        
        
            
            
            
                
                Create SoundDefinitions from existing Sounds
                
                
                
                
             
         
        
            
            
            
                
                Disabled roadside trees (until the roadside topology fix can be merged to main)
                
                
                
                
             
         
        
        
            
            
            
                
                Subtracted changeset 6468
                
                
                
                
             
         
        
            
            
            
                
                Perf is better without dynamic batching enabled
                
                
                
                
             
         
        
        
            
            
            
                
                Properly separated ocean and lake topologies
Fixed players sometimes spawning next to lakes
Fixed lighthouses sometimes spawning on lakes
Fixed lakeside decor sometimes spawning next to ocean
                
                
                
                
             
         
        
            
            
            
                
                Testing wall blocks with LOD
                
                
                
                
             
         
        
        
            
            
            
                
                Various nature stuff part 1
                
                
                
                
             
         
        
        
            
            
            
                
                More work on conditional corner meshes, deployed to all walls for stone building skin
                
                
                
                
             
         
        
            
            
            
                
                Melee tools have punch feedback when hitting 'wrong' nodes
                
                
                
                
             
         
        
            
            
            
                
                fixed compile error on server (sorry)
                
                
                
                
             
         
        
            
            
            
                
                Viewmodel arms use player skin colour
                
                
                
                
             
         
        
            
            
            
                
                Refactored static decor placement (now uses noise octaves instead of shitty blob clustering)
Tweaked lake and island shape
                
                
                
                
             
         
        
            
            
            
                
                Workaround for "group < 0x7fff" spam on load inside the editor
                
                
                
                
             
         
        
        
            
            
            
                
                Temporary fix for players spawning at world origin with some seeds
                
                
                
                
             
         
        
        
            
            
            
                
                Conditional mesh work ~~ twig skin
                
                
                
                
             
         
        
            
            
            
                
                Reduced maximum allowed path slope from 35 degrees to 30 degrees
                
                
                
                
             
         
        
            
            
            
                
                Textures:         Normals for default head (works with fixed torso) and normals for new head. 
                         Composite map for skin shader. 
                         Highpass map. 
Materials:        Player_skin
Update:           Fixed vertex split = new mesh (updating soon)
                         New mesh = rebake of normals.
                         Updated uv maps to make better use of wasted space.  
                          
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals. 
                
                
                
                
             
         
        
            
            
            
                
                Only generate rivers of a certain length, discard super short ones
                
                
                
                
             
         
        
            
            
            
                
                Conditional mesh work ~~ wood skin
                
                
                
                
             
         
        
        
            
            
            
                
                improved the 3rd person animations for hatchet (idle / jog / run)
                
                
                
                
             
         
        
        
            
            
            
                
                Undone tom's invisible player patch
                
                
                
                
             
         
        
            
            
            
                
                Spectate optionally takes a target string - partial username or steamid
                
                
                
                
             
         
        
            
            
            
                
                Added map size/seed to server tags
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin guide being invisible
                
                
                
                
             
         
        
            
            
            
                
                fix for viewpunch NRE (maybe?)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed save list warnings
Added asserts for multiple spawn calls
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
                
                
                
                
             
         
        
            
            
            
                
                Removed "unconnected packet" warning because it worries server host for no reason
                
                
                
                
             
         
        
        
            
            
            
                
                Added physics stats to dump
                
                
                
                
             
         
        
            
            
            
                
                Added cliff prototypes
Added three static decor placement types (white noise, value noise and uniform)
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible placement guide
                
                
                
                
             
         
        
            
            
            
                
                Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed the cause of a metric ton of road network generation weirdness
Only generate roads of a certain length, discard super short ones