reporust_rebootcancel

121,130 Commits over 4,018 Days - 1.26cph!

10 Years Ago
Sound profiling
10 Years Ago
Tool cupboard model, textures, lods and gibs
10 Years Ago
Merged Diogo's awesome water in
10 Years Ago
Fixed doors not shutting clientside, on the first USE Server Corpse Profiling
10 Years Ago
Added gc.interval convar
10 Years Ago
Fixed comfort/radiation/heat triggers not working
10 Years Ago
Enitty save pooling tweaks
10 Years Ago
Don't add road and river mesh filters and renderers on the server
10 Years Ago
BuildInformation generator
10 Years Ago
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10 Years Ago
Sqlite perf
10 Years Ago
Fixed rocket damage
10 Years Ago
More editor NRE fixes
10 Years Ago
Editor NRE fix
10 Years Ago
Decay is entity component (fixes decay reset)
10 Years Ago
Shadervariants
10 Years Ago
Merge from main
10 Years Ago
Some more profiling
10 Years Ago
Fixed devbranch branding not showing
10 Years Ago
Fixed pool sometimes not setting object to null on free
10 Years Ago
Re-enabled EAC logging, disable automatically on exception
10 Years Ago
renamed to grass.displace
10 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
10 Years Ago
Clear server log files on startup
10 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
10 Years Ago
Performance stuff Bug reporter - report correct memory amounts
10 Years Ago
Server fix
10 Years Ago
In game bug reporter
10 Years Ago
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
10 Years Ago
SoundFade NRE fix (I think.. I can't reproduce it) Fix sounds sometimes stopping early with GameObject pooling enabled
10 Years Ago
Scenes 2 prefabs, all
10 Years Ago
Fixed DDraw line shader
10 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
10 Years Ago
Added prefab warmup (off by default)
10 Years Ago
NRE fix Re-exporting tweaks prefab
10 Years Ago
Fixed NRE in CreateByPartialName
10 Years Ago
Fixed bed placement on foundations
10 Years Ago
Fixed sleeping bag placement on foundations
10 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
10 Years Ago
Fixed sounds not destroying
10 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
10 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
10 Years Ago
UnityEngine.Entity.SV.Savelist.Counts.txt
10 Years Ago
Warn if skipping saving an entity because of some bullshit
10 Years Ago
Subtracted redundant changeset 11095
10 Years Ago
Better safe than sorry
10 Years Ago
Fixed NRE in ConstructionCollision
10 Years Ago
Updated buildingtest.sav
10 Years Ago
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
10 Years Ago
More sound recycling errors