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123,096 Commits over 4,171 Days - 1.23cph!

9 Years Ago
ListHashSet has Clear and AddRange methods
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
9 Years Ago
Foliage seed is stored on the cell
9 Years Ago
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt Added generate manifest warnings when item not found on skinnable
9 Years Ago
Optimizations
9 Years Ago
fix for guest code not saving
9 Years Ago
Cherry picked latest foliage shader changes from dungeon_art_4
9 Years Ago
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9 Years Ago
Fixed culling lag when players turn visible
9 Years Ago
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9 Years Ago
flipped the rock upside down in 3rd person (so it matches the 1st person orientation) tweaked rock anims (3rd person) added rock sounds to the 3rd person animations
9 Years Ago
3rd person animations for LR300 updated worldmodel LR300 with new animations
9 Years Ago
3rd person animations for Semi-Auto Rifle
9 Years Ago
semi_auto pistol 3rd person tweaks
9 Years Ago
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9 Years Ago
3rd person animations for mp5 updated worldmodel mp5 with new animations
9 Years Ago
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
9 Years Ago
3rd person animations for m249 updated worldmodel m249 with new animations
9 Years Ago
3rd person animations for python + thompson updated worldmodel python + thompson with new animations
9 Years Ago
some tweaks to the 3rd person walk animations some tweaks to a bunch of 3rd person deploy / reload anims
9 Years Ago
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
9 Years Ago
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9 Years Ago
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen ) fixed pump shotgun so it actually uses the awesome fire sound that AlexR made fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
fixed fbx unity warnings for world python & m249 models
9 Years Ago
More granular time slicing for work on the main thread
9 Years Ago
Tweaks
9 Years Ago
Fixed culling related NRE in spectate mode
9 Years Ago
Don't start refresh coroutines until RefreshAll is called
9 Years Ago
Tweaked default batching params
9 Years Ago
Added bone fragments worldmodel
9 Years Ago
Merge from main
9 Years Ago
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
9 Years Ago
Correct batching script on overgrowth prefabs
9 Years Ago
Re-added monument name phrases and enabled map labels Fixed some monument layers
9 Years Ago
Updated warehouse monument topology (river issues)
9 Years Ago
Warehouse tweaks
9 Years Ago
9 Years Ago
9 Years Ago
Removed terrain adjustment padding from prefab scenes (added to radius)
9 Years Ago
Removed from script as well
9 Years Ago
Increased nobuild zone around trainyard
9 Years Ago
More tarrain checks for military tunnel monument
9 Years Ago
Reapply phys sound updates Vending machine sound tweaks Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
9 Years Ago
initial functionality fix for vending machines destroying when walls upgraded nearby