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126,636 Commits over 4,109 Days - 1.28cph!

10 Years Ago
Forgotten file
10 Years Ago
Merge from procgen11.1 Network++ Save++
10 Years Ago
Splat adjustment of roads and rivers also use editor padding / fade parameters
10 Years Ago
Merge from main
10 Years Ago
Disabled foam underwater (camera depth based, won't match surface)
10 Years Ago
Fixed overly bright foam; raised foam texture's default anisotropic level
10 Years Ago
Fix for RUST-413 - Various dungeons sewers gaps
10 Years Ago
Empty folder remove
10 Years Ago
Prefab scene updates
10 Years Ago
forgot this meta buddy
10 Years Ago
Removing old rocks prefabs folder
10 Years Ago
Removing old rock models and textures Rock_temp folder rename
10 Years Ago
adding jerry can LODs + prefab, textures and materials.
10 Years Ago
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
10 Years Ago
Craggy Island update Savas/Savas Koth update Sat dish material fixes Hapis
10 Years Ago
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
10 Years Ago
merge from main
10 Years Ago
Distance crossfading bugfix
10 Years Ago
Allow attaching roofs to the bottom of other roofs again
10 Years Ago
Prefab prepare Updated phrases
10 Years Ago
Disabled lazy aim Viewmodel responsiveness tweaks
10 Years Ago
Merge from main
10 Years Ago
Fixed layer index warnings Warmup construction parts placed directly in the map in editor (for debugging) Dither UI protection background to avoid banding
10 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
10 Years Ago
Hapis rocks - end
10 Years Ago
resized textures
10 Years Ago
Hapis rocks - backup
10 Years Ago
Fix for material setup throwing errors in edit mode
10 Years Ago
new core explosion.
10 Years Ago
Semi_auto_rifle - materials and texture plus fbx
10 Years Ago
Hapis rocks - backup
10 Years Ago
merge from main
10 Years Ago
5.3.1p1
10 Years Ago
Merge from main
10 Years Ago
merge from main
10 Years Ago
longsword world prefab update
10 Years Ago
Mace, Longsword & Salvaged cleaver are now throwable
10 Years Ago
Protocol++
10 Years Ago
Water treatment plant, added missing escape route for one tank Sat dish material changes on smalled rocks
10 Years Ago
Plugins
10 Years Ago
Plugins
10 Years Ago
Unity 5.3
10 Years Ago
road_dirt material tweaks slightly reduced road width for scale
10 Years Ago
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10 Years Ago
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
10 Years Ago
Fixed rivers occasionally going through monuments
10 Years Ago
Fixed monument fadeout noise occasionally leading to floating objects
10 Years Ago
Fixed some cave_small prefab fuckups
10 Years Ago
Fixed monuments occasionally messing up rivers
10 Years Ago
Merge from main