reporust_rebootcancel

126,665 Commits over 4,109 Days - 1.28cph!

10 Years Ago
Merge with main
10 Years Ago
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404) Added single channel options to custom\blur shader
10 Years Ago
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10 Years Ago
Bear meat is cookable
10 Years Ago
Fixed rogue beep sound in the menu options Removed in-game store (opens link to Steam Item Store)
10 Years Ago
5.3.1p2
10 Years Ago
Fix for roadside decor sometimes spawning too close to each other
10 Years Ago
Don't remove global entities (trees, etc) from the send queue when clearing
10 Years Ago
Manifest
10 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
10 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
10 Years Ago
Steamworks - new branch layout
10 Years Ago
Test
10 Years Ago
Don't spawn grass on the cliffside topology
10 Years Ago
Fix for occasional floaty decor objects
10 Years Ago
Fixed speedtree facing leaf inverted lighting
10 Years Ago
Removing legacy water shaders, see if that works
10 Years Ago
Changed rust/terrain blend shader to preserve albedo detail in all quality levels; tweaked lower levels
10 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
10 Years Ago
Can melee attack + build while swimming
10 Years Ago
Error text vertex overflow (UnityUI sux)
10 Years Ago
Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
10 Years Ago
Boilerplate for auto muting/kicking chat spammers
10 Years Ago
Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case
10 Years Ago
Initial commit - Body_00 and Head_00. Eyes etc to follow
10 Years Ago
Manifest
10 Years Ago
Sleeping bag exploit fixes
10 Years Ago
Trainyard - fixed missing pipe collisions and deadfall
10 Years Ago
Core Explosion WIP.
10 Years Ago
Forgotten file
10 Years Ago
Merge from procgen11.1 Network++ Save++
10 Years Ago
Splat adjustment of roads and rivers also use editor padding / fade parameters
10 Years Ago
Merge from main
10 Years Ago
Disabled foam underwater (camera depth based, won't match surface)
10 Years Ago
Fixed overly bright foam; raised foam texture's default anisotropic level
10 Years Ago
Fix for RUST-413 - Various dungeons sewers gaps
10 Years Ago
Empty folder remove
10 Years Ago
Prefab scene updates
10 Years Ago
forgot this meta buddy
10 Years Ago
Removing old rocks prefabs folder
10 Years Ago
Removing old rock models and textures Rock_temp folder rename
10 Years Ago
adding jerry can LODs + prefab, textures and materials.
10 Years Ago
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
10 Years Ago
Craggy Island update Savas/Savas Koth update Sat dish material fixes Hapis
10 Years Ago
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
10 Years Ago
merge from main
10 Years Ago
Distance crossfading bugfix
10 Years Ago
Allow attaching roofs to the bottom of other roofs again
10 Years Ago
Prefab prepare Updated phrases
10 Years Ago
Disabled lazy aim Viewmodel responsiveness tweaks