128,981 Commits over 4,201 Days - 1.28cph!

8 Years Ago
Merge from save159
8 Years Ago
Pines / fixed vertex colour issues / tweaked material wind settings
8 Years Ago
DM lootbox protection changes
8 Years Ago
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8 Years Ago
smoother altitude changes baseplayer nre fix
8 Years Ago
merge from main
8 Years Ago
Fixed IsMounted unsetting bug.
8 Years Ago
code cleanup
8 Years Ago
merge from main
8 Years Ago
WIP
8 Years Ago
Made mounted enemy range consideration more flexible.
8 Years Ago
Junkpiles no longer spawn on southern road overhang (Hapis)
8 Years Ago
merge from main
8 Years Ago
Douglas firs / tweaked vertex colour / tweaked wind material settings
8 Years Ago
Brich trees material wind settings
8 Years Ago
Oak trees wind material settings
8 Years Ago
Merge from main
8 Years Ago
Beech tree wind material settings
8 Years Ago
Fixed vertex colour on dead beech trees
8 Years Ago
ch47 ai fix for AI not respecting mount type weapon restrictions
8 Years Ago
missing files
8 Years Ago
merge from main
8 Years Ago
Network++
8 Years Ago
hair style 5 lod0 and dye tests for it
8 Years Ago
Fixed LOD2 mesh assignment in bush willow variations Fixed occlusion culling stats debug display Disabled culling for objects using mesh batching
8 Years Ago
CH47 patrol ai ch47 gunner scientist m249 AI stats
8 Years Ago
merge from main
8 Years Ago
Fixed procmap river uv stretching
8 Years Ago
Fixed server description showing as ???????
8 Years Ago
Map coordinates changed so letters are horizontal Made map coords darker, so they stand out more
8 Years Ago
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8 Years Ago
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8 Years Ago
Some tweaks to mounted scientists.
8 Years Ago
Scientist hostility when mounted to a ch47.
8 Years Ago
Added dir adherence control over height blend Lowered maximum globals 2-2 on wind prefab Updated shadergui for rust/std shaders and copy/paste for core set
8 Years Ago
Merge from main
8 Years Ago
Cherry picking corpse NRE fix from Helk's branch
8 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
8 Years Ago
Polished beech tree textures and models
8 Years Ago
Tweaked a few vegetation material wind params for too much distortion or not enough motion
8 Years Ago
Fixed icesheet decal movement
8 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
8 Years Ago
server/client ifdefs cargo heli event protocol++
8 Years Ago
merge fix
8 Years Ago
merge back in
8 Years Ago
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
8 Years Ago
Fixed water depth mask on glcore (rowboat)
8 Years Ago
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
8 Years Ago
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
8 Years Ago
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.