241,470 Commits over 3,867 Days - 2.60cph!
Invalidate network cache properly on looting
server.save does a clean save (wipes save cache before saving)
Added exclude filter to warmup
Removed emissive material from keylock
Fixed campfire line of sight check
Added unity graphics interface support
Fixed potential NREs in RPC_Server
- Boozeburner max speed reduced to 280 from 300
- BB flamethrower first use cooldown is now varied by Cooldown + (0-Cooldown)
- Booze burner flamethrower now inherits velocity from ship
- BB flamethrower now fires in bursts even when not in attack range of the player (but needs to be aware of player)
- Gamepad vibration is now cleared on player death
Minor stability tweaks and fixes
When placing a block, update the surrounding blocks
Twig and sheet metal col extra detail
- Boozeburner's flamethrower now damages the player. Massively OP
Build server compile using unity 5.2.1p3
- Rotor/mixers now has a 50% chance to spin the other way ;)
- Added a shared, minimum cooldown of at least 15 seconds between enemy taunts, across all enemies.
tundra impact decal/effect
new beancan grenade explosion effect
tweaked beancan grenade fuse effect
Regex urls
Templating system
Simplified MySQL
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
- Enemy healing beams now charge up each heal over HPS seconds and then modify health every whole.
- Enemy healing beams now heal for 1 health per second
Legacy LightEx version (backwards compatibility of existing prefabs)
- Fixed order of enemy abilities in manager
- Enemies no longer reset to start position when a long way from home
- Setup EnemyAbilityManager again
- Enemies now have a 10% chance of spawning with one of the special abilities (currently just shield or heal)
- Added enemy ability manager to init bootstrap
Fixed LightEx interfering with light fade in / fade out
- Enemies now only aggro the player if they have clear LOS to the player (and in range)
Only update collider parameters in ConstructionCollision if changes have been detected
Updated wall stability supports for the new colliders
Updated triangle foundation sockets for the new colliders
ConstructionCollision touch
tweaked flowmaps,. working on court side
finished texturing lava court surface, tweaked court shader, changed lighting and fog colours, changed material colours. added lava to court lines
Changed shot powers
Updated Mavis anim controller / config
New bars
Chicken meat worldmodel uses the right meshes/mats