240,838 Commits over 3,867 Days - 2.60cph!

bot
9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
9 Years Ago
Missing files
9 Years Ago
WIP
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
9 Years Ago
Adding burlap headwrap 2 models, textures, etc.
bot
9 Years Ago
Windows Build 500
9 Years Ago
More texture size limits
9 Years Ago
More texture size limits Runtime texture names
9 Years Ago
Silly me, doing it all complicated
9 Years Ago
Ignore spawn handler position
9 Years Ago
Fixing a build error on Linux and OSX
9 Years Ago
Backup before I ruin the grass.
9 Years Ago
Increased health of sheet metal slightly increased cost of sheet metal
9 Years Ago
Reenable the sound player on the torch attack effect again
9 Years Ago
Removing sound object recycling (we will do better than this)
9 Years Ago
Removed the need for WorldSetup
9 Years Ago
Fixed NREs in water on server
bot
9 Years Ago
Windows Build 499
9 Years Ago
Special gift for Andre
9 Years Ago
- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing - Improved cursor handling in TextEntry for Ctrl+Left/Right - Improved the logic for AI squads in multiplayer (still needs some work) - Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities - Cleaned up the code for Lua timers - Added VProf support to a bunch of functions - Player view smoothing now works properly when walking up stairs with a custom step size
9 Years Ago
Trying an alternative height map encoding
9 Years Ago
More texture sizes
9 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
9 Years Ago
* Added CNavArea.GetIncomingConnections( NavDir ) * Added CNavArea.GetAllIncomingConnections() * GMPublish: Removed the need for steam_appid.txt * Fixed Hammer making Steam show you as playing Garry's Mod * Added navmesh for gm_flatgrass
9 Years Ago
Potential SoundManager NRE fix
9 Years Ago
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding). tweaked the playback speeds for the wolf
9 Years Ago
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding). tweaked the playback speeds for the boar.
9 Years Ago
Texture sizes