240,264 Commits over 3,837 Days - 2.61cph!

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10 Years Ago
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- Fixed some Unit prefab issues causing NavAgent errors - Added a check for Player.CameraControls.IsFollowing to Player.UnitControls mouse interaction stuff
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10 Years Ago
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Updated recipies
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10 Years Ago
Merged changes from main.
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10 Years Ago
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Post-build deployment, GUID: 16ee3084-8a64-4ac4-a039-d58a3483bf2b
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Reverted testlevel to non broke version
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Windows Build 240
10 Years Ago
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states) Updated Torch vm anims
10 Years Ago
Fixed lootable corpse not dropping some of it's contents on death
10 Years Ago
- Added PlayerCameraEffects to control post FX associated with various camera functionality (e.g. following a Unit)
10 Years Ago
Retired TransformChangeMonitor Added EntityTransformNetworking component NPCs now call TransformChanged() manually Players now call TransformChanged() manually
10 Years Ago
Post-build deployment, GUID: b1561dd8-7a5b-47c8-8b80-9e13d79d03cf
10 Years Ago
Added editor baking support to all terrain map extensions (WIP)
10 Years Ago
Documentation updated during deployment build 95b32a31-bad1-46ff-ac45-f07a81b40535.
10 Years Ago
Documentation updated during deployment build 95b32a31-bad1-46ff-ac45-f07a81b40535.
10 Years Ago
Fixed disposed game instances still being used when an attempt to switch to a new game fails.
10 Years Ago
merge into main
10 Years Ago
fixed codelock not showing status in green/red small storage is now default blueprint bear trap is now snap trap can no longer craft vagabondjacket + assaultrifle by default updated cupboard icon
10 Years Ago
fixed codelock not showing status in green/red small storage is now default blueprint bear trap is now snap trap can no longer craft vagabondjacket + assaultrifle by default updated cupboard icon
10 Years Ago
Added a link to the Mono downloads page in the Getting Started tutorial.
10 Years Ago
Made all food edible
10 Years Ago
Added a warning message when attempting to compile a game when no C# compiler is found. arcade-issues/issues/9
10 Years Ago
Fixed barrels respawning until they took over the whole world Barrels die properly when killed
10 Years Ago
Minor path edit to my savefile path.
10 Years Ago
made torch light less pink
10 Years Ago
- Camera fixes and settings tweaks - Added "Follow Selected Unit" button (bound to F)
10 Years Ago
Building stone skins meshes/textures/materials/prefabs
10 Years Ago
- Added back in Behave's r622 CoreOnly dll of protobuf-net. - Disabled the r622 Full/unity dll of protobuf-net. - Rewrote the ProtoLoader to get disabled when using the CoreOnly dll of protobuf-net. - Game now works again.
10 Years Ago
Fixed base normal not active on legacy terrain shader Tweaked some normal map settings
10 Years Ago
made corpses invulnerable to bullet damage
10 Years Ago
Added splat modifier placement and anchor placement to TerrainModifierGenerator Updated radtown_small3 scene (not the prefab yet)
10 Years Ago
- Updated Behave to 2.5 - Upgraded Protobuf-net to full unity 622 (with Behave support) - Misc Log touchups throughout codebase - Implemented GameSaveData external project that generates a protobuf dll for Plugins/Before/ - Implemented GameDataSerializer, for AOT support, the generated dll also copied into Plugins/Before/ - Wrote a save/load test when GameManager awakes.