239,396 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Fixed wood pile being hyper bright
10 Years Ago
Updated ProjectVersion.txt to 5.0.0b3
10 Years Ago
Made all AIObstacle classes respect object scales Added AIObstacle components to the cubes in the test level
10 Years Ago
Fixed StartLocallyControlling using null controller entity
10 Years Ago
Fixed StartLocallyControlling using null controller entity
10 Years Ago
Attempt to fix missing material on the lantern
10 Years Ago
Lantern refresh 2 of 2
10 Years Ago
Lantern refresh 1 of 2
10 Years Ago
Updated to Unity 5.0.3 beta, which seem to have changed some meta files. Checking in and hopefully won't cause too bad conflicts if any.
10 Years Ago
Fixed obstacle script parameters on the animals
10 Years Ago
updated .gitignore
10 Years Ago
updated .gitignore
10 Years Ago
Fixed obstacle script parameters on resources
10 Years Ago
removed more bolt user files
10 Years Ago
removed more bolt user files
10 Years Ago
removed bolt user dll
10 Years Ago
removed bolt user dll
10 Years Ago
2 missing metas.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
forgot to load game state on the server cabinet before broadcasting it to everyone else
10 Years Ago
forgot to load game state on the server cabinet before broadcasting it to everyone else
10 Years Ago
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
10 Years Ago
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
10 Years Ago
Changed game control events to use 2 events for playing and leaving, changed them to global events so they can be reliable.
10 Years Ago
Changed game control events to use 2 events for playing and leaving, changed them to global events so they can be reliable.
10 Years Ago
updated bolt to latest version to make use of connection request token.
10 Years Ago
updated bolt to latest version to make use of connection request token.
10 Years Ago
Fixed client compile error
10 Years Ago
Added better debugging options to the AI parts Reduced gizmo clutter (most are now optional via the debugging options) Cleaned up some AI code Added center inspector variable to obstacles instead of taking the collider center (known issue: prefabs need updating) Fixed bug in AIObstacleOBB Fixed animals spazzing out when a lot of them are clustered around a player Fixed animals not always looking at player when executing the attack action Updated AI test scene
10 Years Ago
fixed local voice chat loopback messing up when running server and client instances. voice recording is stopped and started when pressing push to talk instead of always recording and only broadcasting when wanting to talk.
10 Years Ago
fixed local voice chat loopback messing up when running server and client instances. voice recording is stopped and started when pressing push to talk instead of always recording and only broadcasting when wanting to talk.
10 Years Ago
fixed games appearing to have 2 current stages when loading a state passed from another player
10 Years Ago
fixed games appearing to have 2 current stages when loading a state passed from another player
10 Years Ago
Time of Day update to 2.2.0 prerelease 5 Re-enabled rotating stars
10 Years Ago
Added Behave to the project
10 Years Ago
Workaround for PVT prepass render causing index-out-of-range on OSX standalone build
10 Years Ago
Improved the lantern light and flicker effect. Also made it stop self-shadowing so awkwardly.
10 Years Ago
Fixed EnterScoreStage state saving. Highscore initials were being saved when there was no highscore.
10 Years Ago
Fixed EnterScoreStage state saving. Highscore initials were being saved when there was no highscore.
10 Years Ago
Started experimental game state passing when a player stops playing a game, everyone gets sent the current state of the game. SmashBlox has a strange bug that will cause the game to have 2 stages on top of each other when it loads the received game state?
10 Years Ago
Started experimental game state passing when a player stops playing a game, everyone gets sent the current state of the game. SmashBlox has a strange bug that will cause the game to have 2 stages on top of each other when it loads the received game state?
10 Years Ago
attack/deploy/holster animations for the thompson
10 Years Ago
tweaked the bob settings on some of the view models.
10 Years Ago
fixed bug with view model bobbing while standing still + holding shift; added some rotational movement on the bobbing (looks more natural now)
10 Years Ago
somw tweaks to the leaning stance
10 Years Ago
Tweaked RangedAmbientObscurance image effect (fixes dark band at fadeout distance)
10 Years Ago
Tweaked and/or moved 27 things to the standard shader for better consistency.
10 Years Ago
PBR'ed the lantern, and made it glow again.
10 Years Ago
Disabled space rotation until I fix the texture mapping