239,395 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Setting GameScreen to only load a single subscene until we have issues revolving offsetting scenes and navmeshes solved. Added a simple NavAgentDummy for testing.
10 Years Ago
Doubled the animal density (performance test)
10 Years Ago
Added Metal Facemask
10 Years Ago
Minor AI tweaks
10 Years Ago
Made the AI test level even more fun Fixed some AI controllers not properly being added to the AI handler when running scenes in-editor
10 Years Ago
Added bucket helmet Added coffee can helmet
10 Years Ago
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
10 Years Ago
trying to commit torch material again ( just update it plastic!)
10 Years Ago
Renamed metal_improvised_helmet_01 and metal_improvised_helmet_02 to human names
10 Years Ago
Changed settings on torch material
10 Years Ago
"Tools/Update Clothes Models" now changes max texture size to 4096 too
10 Years Ago
Fixed WaterEffects NRE if sky dome is missing
10 Years Ago
Fixed torch by reverting to the last commit by Alex + recreating the material (where the fuck did that go?)
10 Years Ago
Disable dynamic znear in playermodel scene
10 Years Ago
Shit. Done stuff then deleted it.
10 Years Ago
Fixed warnings in the cave_test prefab
10 Years Ago
Restoring deleted weapon files (goosey strikes again)
10 Years Ago
Now using StaticBatchingUtility.Combine on any gameobject tagged Static Batch Root. All children of root must use same material.
10 Years Ago
Fixed warning in IgnoreCollision
10 Years Ago
Tweaked vm torch source anims to fit better with the new torch
10 Years Ago
Updated animal prefabs Updated AI test scene
10 Years Ago
Added AIObstacle.CheckCollision Changed AIObstacle.ClosestPoint policy for points inside the obstacle (should return position of the checked point) Updated AI test scene Made obstacles handle entities inside them in a more stable manner (for real this time) Fixed AILocomotion speed not depending on angle between forward and target vector
10 Years Ago
Removed grass system debug output
10 Years Ago
Made obstacles handle entities inside them in a more stable manner
10 Years Ago
checking in metal plate helmet and textures
10 Years Ago
Added early exit to AILocomotion tick if no movement is required Made AISteering profiler sampling more accurate
10 Years Ago
Added AISense.FindClosestTarget / Danger / Obstacle Added AILocomotion.SnapToGround (no longer called automatically) Made TickSenseAction randomly distribute its calls across frames Removed all WaitForSeconds from the wolf beahviour tree (for testing purposes)
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Fixed voice chat not marking players as active.
10 Years Ago
Fixed voice chat not marking players as active.
10 Years Ago
Changed default farclip to 6000
10 Years Ago
Added client.farclip
10 Years Ago
Time of Day update to 2.2.0 prerelease 4
10 Years Ago
Made torch normal maps normal maps
10 Years Ago
Edited torch prefab & v_torch to get new torch working.
10 Years Ago
[memory_dungeon] refactoring
10 Years Ago
[memory_dungeon] refactoring
10 Years Ago
Added tools/Update Clothes Models - sets up avatar, humanoid, no material import, warns on extra bones
10 Years Ago
Basic worldmachine island template.
10 Years Ago
Cleaning up unused materials
10 Years Ago
burlap shirt fix...hopefully.
10 Years Ago
color tweak
10 Years Ago
color tweak
10 Years Ago
committing latest burlap clothes source file
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[memory_dungeon] card types and matching
10 Years Ago
[memory_dungeon] card types and matching
10 Years Ago
Added models, textures, and prefabs for hazmat suit and improvised helmets.