155,498 Commits over 4,536 Days - 1.43cph!

9 Years Ago
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9 Years Ago
Fixed animals getting stuck in water / along the shoreline.
9 Years Ago
Merge from main
9 Years Ago
Misc tweaks to probe-ex
9 Years Ago
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
9 Years Ago
backup
9 Years Ago
Patched postprocess stack v2 to work with -warnaserr
9 Years Ago
Disabled postprocess stack v2 player define setter...
9 Years Ago
Added "storage" protocol version Disabled client file cache (test)
9 Years Ago
Fixed pps2 copystd shader guid Added essential pps2 taa shaders to graphics always include list
9 Years Ago
Oak prefab tweaks / textures polish / rebaked billboards
9 Years Ago
Oak colliders
9 Years Ago
Oak resource prefabs
9 Years Ago
Large trees spawn population
9 Years Ago
Removed old dead maple tree
9 Years Ago
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
9 Years Ago
Hapis progress backup
9 Years Ago
flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
9 Years Ago
Merge from main
9 Years Ago
fuse box and fuse textures/mats
9 Years Ago
fusebox and fuse models/LODs/COL and prefabs
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
rock vm tweaks
9 Years Ago
backup
9 Years Ago
Hand/arm meshes added to clothing .fbx Added viewmodel clothing prefabs
9 Years Ago
progress backup
9 Years Ago
research
9 Years Ago
merge from main
9 Years Ago
Reworked U22 hill
9 Years Ago
card reader textures/models/LODs/COL and prefabs
9 Years Ago
U22 small monument progress
9 Years Ago
Added support for standalone rendering, w/o actual reflection probe; editor to match / override Added support for conditional directonal ligtht/shadows Added basic shader replacement system Added TOD single-pass probe replacement shaders; tested with sky reflection Fixed skybox material handling Fixed time slicing Fixed inverted winding order Solved remaining problems
9 Years Ago
Merge from reflection-probe-ex
9 Years Ago
Added projectile pooling (gunfight performance) Added pool.projectiles convar (default = true)
9 Years Ago
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
9 Years Ago
pilotable ch47
9 Years Ago
skin approval
9 Years Ago
merge from main
9 Years Ago
ch47 destruction, impact damage, servergibs
9 Years Ago
protocol++
9 Years Ago
merge into main
9 Years Ago
Hapis progress
9 Years Ago
compile fix
9 Years Ago
chainsaw chain direction fixed
9 Years Ago
ch47 global network broadcast
9 Years Ago
Added TOD cloud bilboard far shader replacement for single pass probex Added water specific reflection probex w/ 1s update interval Cleaned up probex shaders Improved water shader to use PBS brdf on surface => albedo rgb+alpha, spec and smoothness now work properly Improved reflection shader to use new probe instead of alu; relies on smoothness from ocean material Updated ocean, lake and river materials for new PBS brdf and water surface transparency
9 Years Ago
Probex broken on standalone build; temp reverting to alu refl
9 Years Ago
Switched birch tree render lod scripts to tree lod
9 Years Ago
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)