reporust_rebootcancel

121,528 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Merge from rail_network/branching (not enabled in world generation yet, needs more work)
3 Years Ago
Tweak placement logic for standardised platform placement sequence (there will always be two non platforms between platforms)
3 Years Ago
Merge from new_achievements
3 Years Ago
Fixed Rust's graphics Quality setting defaulting to 0/6 ("Super Potato") on first install. Set the default to 4/6 ("Good").
3 Years Ago
Formatting
3 Years Ago
Remove a log Lower the mid point during line setup raycasts to try and prevent lines getting caught on terrain
3 Years Ago
Fixed autoturret idle animation moving more slowly at higher server framerates
3 Years Ago
Move scope overlay layer from 44 to 2 to have it play nice with the helmet slit overlay
3 Years Ago
Changed GameUI.Hud.HelmetSlitOverlay sort order override from 11 to 3. Fixes status information (wet, cold, straving etc) being hidden by the helmet. Will need to keep an eye on whether anything else ends up showing over the top of it that shouldn't be.
3 Years Ago
Merge Main -> General QOL
3 Years Ago
S2P arctic research base
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Minor spelling fix
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Don't move player eye position while using first person with arms on the zipline
3 Years Ago
Merge from powerline_zipline/ease_in
3 Years Ago
VM setup
3 Years Ago
Compile fixes
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Increase range of potential ziplines Slightly reduce height of collision sweep while ziplining
3 Years Ago
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3 Years Ago
Use a random image from the manifest as the loading screen background
3 Years Ago
This isn't going to work, but committing what I've got in case I need some of it back later. Initial work on the physics of coupled trains.
3 Years Ago
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3 Years Ago
vm zipline test - anims and animator
3 Years Ago
zipline player anim updates, updated ik target positions on zipline mountable prefab
3 Years Ago
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3 Years Ago
Larger Dog tags wm and tweaked culling distance
3 Years Ago
Significantly better road / rail intersections
3 Years Ago
SE finalization progress
3 Years Ago
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3 Years Ago
Better rail ring / road ring corner postprocessing
3 Years Ago
Fixed cliffs sometimes overlapping rail
3 Years Ago
merge from main
3 Years Ago
some cleanup and tests removal
3 Years Ago
Path meshes can use terrain normal for certain vertices by specifying vertex alpha (100% = terrain normal, 0% = mesh normal)
3 Years Ago
Hot air balloon implements GetLocalVelocityServer and GetAngularVelocityServer (fixes projectile rejects when moving fast)
3 Years Ago
merge from dog_tags
3 Years Ago
tags icons, sounds, manifest
3 Years Ago
tags .items and wm setup
3 Years Ago
Merge from main
3 Years Ago
procgen railroad track painted with vertex alpha on its edges - to be used for terrain normal capture
3 Years Ago
Enable first person with arms and disable the look threshold while ziplining
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Add the ability for ziplines to route through multiple destination points, via specially marked chain destinations Added chain destination points to non pylon powerlines so a zipline can transit through a non platform pylon before landing at another platform Refactored saving and loading
3 Years Ago
Now playing couple and uncouple sounds
3 Years Ago
IK hand tweaks
3 Years Ago
Make speed ease in respect the mount animation