121,515 Commits over 4,048 Days - 1.25cph!
Improved play area of SE coastal cliffs
Surrounding polish
Finish up new layout of the clan UI
Improve the log entry added when renaming a rank
Fixed train tracks exiting collation early if a looped spline was present
Updated TrainIsland test scene. Now working again, and now includes an underground rail loop as well as the above-ground one.
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Don't generate rail below 4250 world size for now (takes too much space away from monuments, will try and find other solution next month)
Fixed another edge case of giant excavator overlapping rail
SE finalization progress/backup
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disable egg suit test sign
Merge from main. Proto conflicts fixed & rebuilt.
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Merge from powerline_zipline
Merge from official_server_analytics
Track player deaths in monuments separately along with other info (weapon/npc/etc)
Moved friction into the total forces calculation as well
Group gravity and engine forces on the train cars together. Working on a coupled train class to sum them all together.
Compile fix
Added events for freeing underwater crates, using held entities
Merge from powerline_zipline
Move zipline movement from FixedUpdate to Update, make movement less jerky
Support two alt tracks, so we can have one from in front and one from behind.
Add better colliders to crouch planks on platforms
Added Deckard plugin, fixed errors.
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Moved overlay to commandbuffer
Debug camera now uses forward/back/left/right input bindings instead of hardcoded WASD