reporust_rebootcancel

129,914 Commits over 4,140 Days - 1.31cph!

4 Years Ago
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merge from main
4 Years Ago
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4 Years Ago
Enabled candyvision
4 Years Ago
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4 Years Ago
merge from enablehalloween2021
4 Years Ago
Water normal improvements + testing fallback
4 Years Ago
Updated menuui logo and theme
4 Years Ago
MLRS UI overhaul: Some visual tweaks
4 Years Ago
restored deleted 2020 halloween menu vid for now
4 Years Ago
Enabled Halloween Enabled scarecrowpopulation Switch ambience sounds to halloween Switched metal, wood, sulfur and stone collectables
4 Years Ago
MLRS UI overhaul: Set the target and true aim circle size correctly
4 Years Ago
MLRS UI overhaul: Set the central min range circle to the correct size
4 Years Ago
MLRS UI overhaul: Derived the necessary map scaling formula.
4 Years Ago
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark) Prevents diving mask appearing as fully lit when underwater during daytime
4 Years Ago
Added admin command entity.downloadsign which downloads the sign the player is currently looking at to a folder into the game folder with a given filename. Same usage restrictions apply as client. Downloads all frames of neon signs and appends them as 1,2,3, etc
4 Years Ago
MLRS UI overhaul: The hard part. WIP getting the map to scale correctly to exactly fit the MLRS' total range indicator circle on-screen.
4 Years Ago
Updated red, green, blue, yellow and white berries descriptions to mention their use in mixing table recipes
4 Years Ago
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Merge from general_qol/november
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MLRS UI overhaul: - Initial work on actually making the new map work correctly. Position the target and true aim circles correctly. Allow placing the target with mouse (or with WASD). - Fixed close button no longer working.
4 Years Ago
MLRS UI overhaul: True and targeted aim circles, setting active map view
4 Years Ago
MLRS UI overhaul: Added "click to aim" info for the fullscreen dialog
4 Years Ago
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MLRS UI overhaul: Map central circle, new textures for it
4 Years Ago
MLRS UI overhaul: Set up texture layers: Map mask, map mask fade, map outer circle, scanlines
4 Years Ago
MLRS UI overhaul: Map UI WIP
4 Years Ago
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MLRS UI overhaul: Map view mask and edge fade
4 Years Ago
MLRS UI overhaul: Full-screen UI now looks correct at any aspect ratio.
4 Years Ago
MLRS UI overhaul: General WIP