129,990 Commits over 4,140 Days - 1.31cph!
Fixed client/server compile issues
WIP server manager tab in F1 menu for server admins
Lists all players, basic server info and all server convars
Updated fired rocket model
MLRS rocket worldmodel was causing NRE due to having >1 collider. Reduced it to one.
Full manifest rebuild to clean up all the loose ends.
New rocket world model set up (no LODs yet). Manifest update
Manifest update
Fix not being able to use locker in the back seats of the camper module
MLRS greybox update. UI map screen adjustment. Updated all colliders.
MLRS greybox update rotation fix
added sway to missing viewmodels
camper no longer default BP
Added camper to T2 techtree
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Rendering fully with command buffers. Improved ocean surface clipping mask creation.
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Reduced crafting time of all modular car engine components from 30s to 10s
Return MLRS to zero rotation when not in use
Put the MLRS black material back
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Hesco barrier final art - Models and prefabs
Added a generic fabric generic detail map
Less strict locker placement
cherrypicking RGB
64673 64680
If attempting to build something too close to a monument, print the translated name of the monument in the error eg."Cannot build this close to Bandit Town"
Set up UI daskboard map screen. Disabled the "black" material for now in order to hide the greybox screen glass and show my UI instead.
Set up mount and dismount points
Set up MLRS firing points
Added an extra check to stop dances endlessly looping incorrectly
Allow MLRS to use either the low or high solution for firing angle
MLRS pivot angle fixes for the new model
WIP setting up MLRS model. Swapped my temp model over for the real thing and set up weapon platform rotation.
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box