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130,430 Commits over 4,140 Days - 1.31cph!

4 Years Ago
Added forward direction debug line to cover point gizmo rendering.
4 Years Ago
Fixed bandit town static guard default spawns being through floors or floating .
4 Years Ago
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
4 Years Ago
merge from HDRPB merge
4 Years Ago
merge from hdrp backport
4 Years Ago
merge from main
4 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
4 Years Ago
skin approval
4 Years Ago
merge from ai main
4 Years Ago
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4 Years Ago
countryside bunker entrance final art - models and prefabs
4 Years Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
merge from ai hdrpb
4 Years Ago
Fixed shots getting selected/unselected incorrectly when dragging a shot
4 Years Ago
Can drag shots into the root folder
4 Years Ago
Prop is now animated on both subs
4 Years Ago
Auto focus shot name field when opening the new shot UI
4 Years Ago
Disable previous frame button Proper text resizing on top info bar
4 Years Ago
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4 Years Ago
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4 Years Ago
Separate the propeller from the solo sub model (duo sub prop was already separated). Update LOD groups for rudders and props.
4 Years Ago
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
4 Years Ago
Improve the rudder code
4 Years Ago
Physical rudder movement, client-side tick, profiling
4 Years Ago
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4 Years Ago
Desert spawns
4 Years Ago
Redo stomped changes to solo sub turret model
4 Years Ago
merge from AI main
4 Years Ago
Moved train signal lights to the other side
4 Years Ago
Mirrored train_signal_lights_a
4 Years Ago
merge from main
4 Years Ago
Applied some debug log changes/spam removal shelved changes.
4 Years Ago
Applied animal AI design shelved changes and state scroll speed.
4 Years Ago
Added train signals to some tunnel prefabs for testing
4 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
4 Years Ago
Fixed another edge case that could make rivers overlap each other
4 Years Ago
merge from main
4 Years Ago
Fixed harbors and fishing villages spawning at ridiculous slopes
4 Years Ago
More colour updates, show shot being recorded in red on the timeline Clicking play once the demo/shot has ended now returns to the start of the demo/shot
4 Years Ago
Demo info top layout (WIP)
4 Years Ago
Merge from io_colour (pie menu changes)
4 Years Ago
Revert unneeded change
4 Years Ago
More pie menu colour matching
4 Years Ago
Show the colour of the wire/hose in the radial menu
4 Years Ago
Icons and description for wire/hose colour wheel
4 Years Ago
Merge Main->Submarine
4 Years Ago
Merge from main
4 Years Ago
Merge from demoshot