123,855 Commits over 4,171 Days - 1.24cph!
Health, crafting cost, desc update
Fixed skin not getting applied to thrown satchel charge
Skin also gets applied when picking up a dud satchel charge
merge from farming_optimisation
Fixed skins not applying to bone knife and club in third person
Padded walls (1mm) laterally to curb precision issues arising away from origin
Refactor node setup process
Fixed failed node connections not saving
Setup new node flow
Can modify shortname
First pass on setting up override gibs for all construction blocks and disabling r/w where possible
Fixed spawning gibs for conditional models that aren't active
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it
Gib preview sprites in editor UI now appear immediately
Added an UI prompt to disable r/w on meshes that are fully overriden by primitives
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Make sure prefab exists in ConditionalModel attribute setup
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Run scene2prefab on multiple monuments to save prefab changes.
Added LOD1 to triangle up side lines conditionals
Removing unused triangle roof cases prefabs
Adding named shell prefabs pre-setup for all tiers/cases
Take 4 lights into consideration when calculating ore flare light attenuation.
Removed BillboardViaShader property. Every flare is using it anyway.
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New roof conditional models - LODs/Colliders/Gibs
color corrected some atlases
Re-enable auto sync transforms
Make targetprefabid an accessor with private set
Only get transform.position once during land direction check
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Remove distance stat tracking (we never used it)
Only get world velocity once
Use existing server directory method to save and load loadouts
Use existing client directory method to save and load midi binds
Return a pooled list
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool
Lowered upwards force amount when waking up an inflatable
Fixed merge degradation on these prefabs.
Fixed launch site degradation + s2p
Fixed degradation in modular bunker prefabs.
Another audio bundle experiment
Added siren flare cull component to prefabs