reporust_rebootcancel

121,587 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Merge from main -> combatlog_improvement
3 Years Ago
Stop moving/rotating the ferry if it reached its target position
3 Years Ago
Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
fixed trophy collision
3 Years Ago
craggyisland cleanup
3 Years Ago
Prevent incorrect decay calculation if global.SprayDuration is set to 0
3 Years Ago
FIx avatar switcher cancelling the current animation
3 Years Ago
Idle test anim
3 Years Ago
Motion editor updates
3 Years Ago
Added AvatarSwitcher state machine component that switches the avatar of an animator when the state machine enters that state
3 Years Ago
SetHorseBreed now only requires admin (was developer only)
3 Years Ago
Add global.consolescale to change the font size in the console window
3 Years Ago
Don't allow sell order listings of genetic clones for multiple items, clones must be listed for a price per unit example: listing 6 clones for a price of 6 wood = not allowed listing 1 clone for 1 wood = allowed, and player can still purchase all 6 clones in one transaction
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Polish & fixes
3 Years Ago
Add global.ClearSpraysAtPositionInRadius to remove sprays via Rcon
3 Years Ago
Merge from main
3 Years Ago
Last few effects & related files
3 Years Ago
Add global.useSingleItemPickupNotice (defaults to true), uses a single item pickup notice and upates it with the amount collected if multiple resources are picked up quickly (should improve performance when using rapid collection tools like the jackhammer)
3 Years Ago
Added LODs For Reclaim Terminal
3 Years Ago
Progress
3 Years Ago
Merge from precision_fixes
3 Years Ago
Fix for shadows flickering when far away from the origin.
3 Years Ago
Fix for water flickering on when using jittered projection matrix (TSAA)
3 Years Ago
Updated camera and underwater postfx
3 Years Ago
Merge from main
3 Years Ago
Wood impacts
3 Years Ago
set dressing and polish around cave_procedural_entrance_c
3 Years Ago
New gib files Scene backup
3 Years Ago
Cleanup
3 Years Ago
Blood, concrete, metal
3 Years Ago
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3 Years Ago
scoreboard + game status work
3 Years Ago
cave_entrance_c LODs, hull, collider meshes some set dressing S2P relevant cave scenes
3 Years Ago
arid variant of cliff_low_arc_overhang added biome visuals version of the prefab in procedural cave entrances
3 Years Ago
better collisions for the cliff_low_arc_overhang type (used mostly on hapis and cave entrances)
3 Years Ago
missing .mat
3 Years Ago
deployable shared table map - placeholder map texture / materials - initial prefab setup
3 Years Ago
cherrypicking 73483
3 Years Ago
merge from LODGrid_optimizations
3 Years Ago
mat backup
3 Years Ago
Progress
3 Years Ago
Increase max ESP player info budget time to 5ms
3 Years Ago
spec
3 Years Ago
converted materials to spec just in case it becomes skinnable
3 Years Ago
Physics material farm & related materials
3 Years Ago
merge from main