121,587 Commits over 4,048 Days - 1.25cph!
Merge from main -> combatlog_improvement
Stop moving/rotating the ferry if it reached its target position
Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
Prevent incorrect decay calculation if global.SprayDuration is set to 0
FIx avatar switcher cancelling the current animation
Added AvatarSwitcher state machine component that switches the avatar of an animator when the state machine enters that state
SetHorseBreed now only requires admin (was developer only)
Add global.consolescale to change the font size in the console window
Don't allow sell order listings of genetic clones for multiple items, clones must be listed for a price per unit
example: listing 6 clones for a price of 6 wood = not allowed
listing 1 clone for 1 wood = allowed, and player can still purchase all 6 clones in one transaction
Add global.ClearSpraysAtPositionInRadius to remove sprays via Rcon
Last few effects & related files
Add global.useSingleItemPickupNotice (defaults to true), uses a single item pickup notice and upates it with the amount collected if multiple resources are picked up quickly (should improve performance when using rapid collection tools like the jackhammer)
Added LODs For Reclaim Terminal
Merge from precision_fixes
Fix for shadows flickering when far away from the origin.
Fix for water flickering on when using jittered projection matrix (TSAA)
Updated camera and underwater postfx
set dressing and polish around cave_procedural_entrance_c
New gib files
Scene backup
scoreboard + game status work
cave_entrance_c LODs, hull, collider meshes
some set dressing
S2P relevant cave scenes
arid variant of cliff_low_arc_overhang
added biome visuals version of the prefab in procedural cave entrances
better collisions for the cliff_low_arc_overhang type (used mostly on hapis and cave entrances)
deployable shared table map
- placeholder map texture / materials
- initial prefab setup
merge from LODGrid_optimizations
Increase max ESP player info budget time to 5ms
converted materials to spec just in case it becomes skinnable
Physics material farm & related materials