124,654 Commits over 4,171 Days - 1.25cph!
Fixed some depth issues for map markers when editing. The marker being actively edited will now always appear in front of any other markers and will return to it's regular depth once the edit is finished
Add 'stats_blacklist' convar to manually exclude events
Update analytics urls
Add 'pending_analytics' convar to get the amount of pending events
Add 'high_freq_stats' convar to disable common high frequency events
Enable saving for analytics convars
Subtract
80247 - may have caused deploy bug
Custom vertex stream stuff with the updated shader.
Scene backup
Height and normals match the match the terrain perfectly.
Update error handling for FP account notices so it handles Steam errors better (and if there is an error then don't disconnect from the server)
Fix egg suit removing the skin color from the first person legs
PixelLit Advanced shader tweaks from Diogo
Scene backup & related files.
Merge from main -> gameplay_metrics
Accurate terrain matching.
Added cpu_priority & cpu_affinity console commands
Merge from main -> cpu_affinity_test
Fix single wood door not using deploy whitelist
ferry ramp flaps texture redo
Merge from main -> door_deploy_fix
subtracting
80250 - player reported issues with deployment
More accurate heightmap baking
merge from facepunch_pool_2
manual merge & fix from
80221
Cache the MonumentInfo OBB
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More explosion stuff (subbranched because spam)
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Minor edit, fix misplaced bracket
Merge ScreenshotConsoleBlur -> Main
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Alternative spike atlas method & related files.
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6 point normals, gradient normals & standard planes with halved UVs
merge from gameplay_metrics
Fix crafting ingredients being marked as produced instead of consumed
Diogo's refraction shader fix.
Explosion test files & scene backup
Fix error when logging server performance
Check if AnalyticsSecret is empty rather than null
Using the staging api for server analytics
Merge from nuclear_missile_silo