121,123 Commits over 4,018 Days - 1.26cph!
Adjusted the world colliders on TrainWagonUnloadable because triggers hate GameObjects with multiple colliders on them (they get multiple entry and exit events for what looks to the TriggerBase like the same thing)
Fuel tank and scrap bin collector update
Fixed lined up flag setting
More unloading code changes. A better general setup
Trainyard level update, added ladder volume and temporary colliders to the coaling tower collector mesh floor
Coaling tower colliders and setup
A more intelligent system for train wagon unloading. Have the resource area be a sub-entity, with a trigger that can specify the area that's considered range to be unloaded. Replaced TriggerNotify with a new TriggerNotifyEntity.
Merge Main -> Media Projects
Optimized relationship manager on the server (unsure if unity 2020.3 perf regression)
Merge Main -> Media Projects
Update FP.Nexus
Store the Rust+ connection details in nexus zone variables on server boot
Generate a random app key for each player on joining the nexus (if not already set)
Send some nexus details with notifications for pairing when the server has nexus enabled
Create a new Rust+ RPC to get the server ID and player token for a player when given the correct app key
Update info RPC to include nexus connection info
Coaling tower collector update
Scaled armored window collider to match model
Added GetHeight method in shader, masking waterline on windows.
Can put photos in mailbox
merge from combat balance changes
Hide chat profile pictures in streamer mode
"ent kill" will show no gibs by default
"ent {upgrade/downgrade/setgrade} {grade} {radius}" command added
created a model for the interface between the vacuum machine and the pipes inside, prefabs setup
Updated positions of coaling tower interior objects to line up the vacuum and the pipes
coaling tower LODs and prefabs setup
merge from combat balance changes
merge from PaintSplatters
Fixed double hurtflash menu option
merge from hapis_conversion
Reverting chinook oil fix until the wipe patch.
Coaling tower collector update (preview)
merge from combat balance changes
Networking some wagon unloader data. Make sure wagons are lined up correctly, not just in the trigger. New unloadable train car (with a placeholder model for now).
Unsaved changes (mixed -> force text project override)
Basic setup. Train wagon unloader is an entity and detects which wagon is underneath it.
Instead of no blood splatters when the blood option is turned off, show white splatters
Add 'listvendingmachines' command to server
Hide map name in server browser when streamer mode active