reporust_rebootcancel

121,124 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Better unloadable/non-unloadable audio. New BeepFastUp.wav, BeepFastDown.wav
3 Years Ago
Report dialog now automatically takes a screenshot when opening for use when reporting offensive content
3 Years Ago
Audio extras
3 Years Ago
Trains get the data on whether a wagon on the train is under an unloader, and active engines show that data on the monitor screen. Plus audio beeps. Protocol++.
3 Years Ago
Add an offensive content category to the report dialog
3 Years Ago
Progress backup
3 Years Ago
Redownload custom map if checksum doesn't match
3 Years Ago
Merge from nexus
3 Years Ago
Updated static train wagon meshes, textures and prefabs Added colour variant materials for train wagons
3 Years Ago
Set up the game client's connection to the nexus API (via NexusClient) Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
3 Years Ago
Loco fx/light prefab backup
3 Years Ago
- Replaced mesh in trainyard scene with prefab to get further updates automatically
3 Years Ago
- Updated vacuum tube anims - Added triggers for animator & state changes - Added vacuum tube to vacuum machine prefab
3 Years Ago
Tidying up material properties
3 Years Ago
Merge harmony_qol into main
3 Years Ago
Tidied up transition range material properties
3 Years Ago
Merge from window
3 Years Ago
Porting previous PlaceMonumentsRoadside and PlaceMonumentsRailside improvements to PlaceMonuments
3 Years Ago
Parameter tweaks for further modest load time savings in the editor and on the server
3 Years Ago
PlaceMonumentsRoadside is much faster in certain use cases, like tunnel entrances (saving 50s+ in the editor, but only runs on server so won't improve client load times)
3 Years Ago
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3 Years Ago
GenerateRailLayout is better at finding valid connections
3 Years Ago
Various PlaceMonumentsRailside and PlaceMonumentsRoadside improvements
3 Years Ago
iron_ore and sulfur_ore texture sets for wagons/piles
3 Years Ago
Coaling tower collector LODs & Colliders
3 Years Ago
Add a mute toggle and a report button to the player info on the contacts screen
3 Years Ago
Comment edit only
3 Years Ago
Bring back the 15% wagon spawn bonus since I reverted my spawning fixes
3 Years Ago
Default to port 28015 when using "connect hostname.com" (dont need port on end)
3 Years Ago
"benchmark_demo {demo} {runScenes}" will skip benchmark scenes by default
3 Years Ago
Moved BuildingBlock.ChangeGrade() to #server
3 Years Ago
Missing .cs file
3 Years Ago
Added "benchmark_demo {demo}" command to bench any demo
3 Years Ago
Update FP.Nexus Rename zone Name -> Key
3 Years Ago
Fix nexus initialize failure in editor leaving the DB file open forever
3 Years Ago
Fix issues with the getNexusAth rust+ rpc
3 Years Ago
spas12 remake remodelled spas12 textures and materials and initial prefab setup
3 Years Ago
"listvendingmachines" command didnt codegen before
3 Years Ago
Added "harmony.unload {name}" and IHarmonyModHooks to use loaded / unloaded hooks
3 Years Ago
Ability to load harmony mods after startup with "harmony.load {name}" command
3 Years Ago
Don't mark the player's appKey as private so they can retrieve it from the nexus directly Remove the app key from pairing data
3 Years Ago
Loco lighting prefab WIP
3 Years Ago
Remove redundant playerId field in getNexusAuth
3 Years Ago
Free stringbuilder back to pool
3 Years Ago
Reduced GC of QuoteSafe & ConsoleSystem.BuildCommand
3 Years Ago
vacuum tube 1st pass anims and anim controller
3 Years Ago
trainyard update
3 Years Ago
Adding a variant of the kinetic wheel entity that contains only the wheel part
3 Years Ago
Added train signal lights outside and inside the coaling tower building, as well as the mainframe interactive buttons (wip)
3 Years Ago
big button compact variant with arrow mask texture for directional functions