241,422 Commits over 3,867 Days - 2.60cph!
- Played missions are now tracked, and the mission generator will try to pick a new one, until it needs to recycle old ones
Derived managed entity classes (Player)
- Camera changes: Camera will now only go higher when there's enemies around, not dip back down. When no enemies remain, 5 second timer before camera lowers to default position. Fixed a bug where the player's own position was included in entity position tracking list.
Fixed music 18 underscores
Added Need For Food consideration to Harvest Food DSE
Added atmospheric music 18
StatLinkerBasic creates instances of StatLinkerOperation from StatLinkerOperationParameters stored in settings
- Increased chance of shield drops across all enemies/turrets/barrels
- Added missing lootdrop/loottable components to some turrets
- Sort order of loading screen
- Rotating turrets now have 50% chance to rotate in either direction
cave greybox basic meshes
HumanEditor for some stat debug
- EntityAnimation now broadcasts a message when it BaseEntity is activated or deactivated
- Laserbeam turrets now flash when activating and don't hurt the player until they're fully armed
Fixed right hand HUD character offset
Foundation step prefab dummy sockets
- Fixed Booze Burner flamethrower effect kicking off everytime a room is activated
merge from building_atlases
Added Owl portrait
Deleted some old UI
ladder was using MeshLOD which is incorrect given a change of material on LODs
gates moved to atlas materials cont'd
Added mavis body / stretch anims back in