241,421 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Better chunks.
9 Years Ago
RustNative
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated OSX Build
9 Years Ago
Platform bullshit
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9 Years Ago
Automated OSX Build
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9 Years Ago
Automated OSX Build
9 Years Ago
Updated premake5.exe
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9 Years Ago
Automated OSX Build
9 Years Ago
use v120_xp
9 Years Ago
fixed scope position on the ak47
9 Years Ago
FOR FUCK SAKE textures !A wip 3d background camera
9 Years Ago
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9 Years Ago
▄ █▍▍ ▅▌▋▆▋▄ ▊▋▇▅▍ █▊▉▉▍▊ (▉▌▉▌▆▋▊▅▄▊█ █▄▅▋ ▇▉ ▉▇▉▆▊█▇) ▉▆▍ ▅▍▇▍ ▇▇██ ▊▇▅▍▅▄▅ ▊█▆▆▆ ▍▆▄▄ ▍▆▇█▍█▅ ▇▄▋ ▉▅▊▋ ▄▅▊▋ ▄▍█▊▆█▄▍▍▅ ▆▍▍▍▌▇ ▍▅▍ ▍▉▆▅ ▋▍▇▉ ▍▄▋▅▅▊▆▅▄▊▇ ▍▌▇▍█▄ (▅▄▌▊▇▇▌ ▍▅▋▆▌ ▌▊▋ ▌▍▅▍▆▄▅ ▇▊▋▋▋▉▅ ▅▉▉ ▌▅▊▌█) !▍ ▉▊▍▅▄ ▍▄▇▆▍▊▅
9 Years Ago
Comments
9 Years Ago
Updated Deuce build
9 Years Ago
Updated specials to work on correct special power amounts Moved update file
9 Years Ago
gates moved to atlas materials
9 Years Ago
Unit+Movement sets CurrentSpeed.BaseValue, listens to changes for Attribute.MaxSpeed and updates NavMeshAgent.speed
9 Years Ago
Mavis flying anims - final batch source update
9 Years Ago
Chunk holes :(
9 Years Ago
Specials now triggered with L2, R2 and combo Y triggers focus
9 Years Ago
- Added OnHealthEntityAnimation to toggle different entity animations based on varying health values of a BaseEntity - Reworked the Beertaps goal room. Turrets now spawn at 90 and 60% tap health and all taps share a combined health. - Rebuilt prefabs/tileset
9 Years Ago
texturing grass mesh
9 Years Ago
added new temple grass shader that lightmaps grass_mesh texture on to it so it blends better with grass_mesh
9 Years Ago
Removed IStatRanged in favour of RangedStat class
9 Years Ago
Fixed vitals not getting a MaxValue from StatSettingsWrapper
9 Years Ago
More Stats refactoring. Added IStatRanged, implemented by Vital and Need. Cleaned up StatLinkerOperations a bit, debug and editor improvements and some consideration tweaks.
9 Years Ago
high walls moved to atlas material
9 Years Ago
Pillar stability socket
9 Years Ago
- Set player ship min map marker back to blue, and larger.
9 Years Ago
wood_stone_metal atlas update
9 Years Ago
Socket cleanup
9 Years Ago
texturing court grass (and grabbing latest)
9 Years Ago
Merge from main
9 Years Ago
code change to Mavis config file
9 Years Ago
Mavis flying anims - final batch
9 Years Ago
merge from building_atlases
9 Years Ago
wider twig window frame, double window frame hinges
9 Years Ago
Domain organisation
9 Years Ago
VFX WIP
9 Years Ago
backup
9 Years Ago
ladder uses atlas material
9 Years Ago
twig gibs
9 Years Ago
missing file
9 Years Ago
Added temp special bar effects Added ticker to front end
9 Years Ago
Updaing city editor stuff.
9 Years Ago
-removed tiny bit of LINQ
9 Years Ago
-bunch of profiler samples placed around IM, DM, DSE and considerations.
9 Years Ago
StatLinker.Sleep fixes Need For Sleep Consideration tweaks