240,905 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Sphere tank sound first pass
9 Years Ago
fixed static research table not accepting bp frags adjusted rarity table
9 Years Ago
Units no longer steal fruit from each other Editor everything
9 Years Ago
▊▆▇▋▌▇█ ▉▌▄▉
9 Years Ago
added IK to a bunch of the 3rd person weapon models so the player's supporting hand holds the weapon more accurately.
9 Years Ago
Don't check player.net.connection in debugplayer
9 Years Ago
ItemHasHolder consideration and more editor fuckery
9 Years Ago
much different leather icon waterpipe shotgun does a bit more damage and is slightly more accurate
9 Years Ago
Touching these files
9 Years Ago
Native networking library cleanups
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
9 Years Ago
Network cleanup
9 Years Ago
Use animation layering to determine how the player looks like when he aims up/down (in 3rd person). The spine bends more naturally and the player points at where he's looking at more accurately. I still need to add IK system to plant the player's hand to the weapon for some poses (rifle, pistol, etc.)
9 Years Ago
doubled small box capacity
9 Years Ago
█▅█ ▉▋▋ ▆▅█▌▅ ▉█▊▋▇▋ ▇▍▉▇
9 Years Ago
All hide armor requires leather
9 Years Ago
crossbow zoom increased slightly
9 Years Ago
update research table inventory immediately
9 Years Ago
Part 2 because Plastic is being a bitch
9 Years Ago
fixed research table UI
9 Years Ago
Increased warehouse monument count to 3 Fixed various monument terrain blending setup issues
9 Years Ago
Added BaseEntity.OnStartBeingLooted
9 Years Ago
ak47 recoil is in line with legacy m4 removed item ingredient/paper requirements from researching
9 Years Ago
Added setSlotFromSiblingIndex to ItemIcon
9 Years Ago
Item fixes
9 Years Ago
fixed string format error in research panel
9 Years Ago
lighthouse loot
9 Years Ago
added some minor loot to the sat dish
9 Years Ago
enabled state fixes
9 Years Ago
phrases updated blueprint fragment system descriptions
9 Years Ago
added static quarry added static quarry to warehouse prefab added research bench and refinery to airfield added oil barrel spawns to airfield halved pumpjack/quarry mining rate reduced amount of lowgrade fuel you get from crude oil to 3 from 5 seriously reduced amount of lowgrade fuel you get per crafting session lowered amount of lowgrade fuel required for furnaces merge into main
9 Years Ago
Fixed issue where DepositItem wouldn't be smart enough to realize it shouldn't burn spears as firewood.
9 Years Ago
manifest + scenetoprefab
9 Years Ago
merge from main
9 Years Ago
added static quarry added static quarry to warehouse prefab added research bench and refinery to airfield added oil barrel spawns to airfield halved pumpjack/quarry mining rate reduced amount of lowgrade fuel you get from crude oil to 3 from 5 seriously reduced amount of lowgrade fuel you get per crafting session lowered amount of lowgrade fuel required for furnaces
9 Years Ago
Fixed manifest
9 Years Ago
Shifted folders about, UI redesigns, UIManager stuff.
9 Years Ago
Added charged shot effect Updated replay cameras, toggle DOF and positions Modified racket collision checks
9 Years Ago
All bigger animals give leather instead of cloth Leather is now required for roadsign / metal armor and the hide poncho
9 Years Ago
9 Years Ago
9 Years Ago
Research table ui
9 Years Ago
Inline asset creation wip
9 Years Ago
fixed rocket splash damage reduced rocket splash damage radius from 5 to 3.8 humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 ) fixed fireballs not spreading
9 Years Ago
added floor mats and new textures, resized area
9 Years Ago
Scene2Prefab preserves prefab active state
9 Years Ago
finished court play area, added mats and new textures, adding walls
9 Years Ago
Prefab auto-disable