239,341 Commits over 3,837 Days - 2.60cph!

10 Years Ago
[ultimate_soldier] new desert eagle aimer
10 Years Ago
Fixed DevKit audio panning.
10 Years Ago
[ultimate_soldier] new knife aimer
10 Years Ago
[ultimate_soldier] new shotgun aimer
10 Years Ago
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click
10 Years Ago
[ultimate_soldier] shotgun shell casing
10 Years Ago
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
10 Years Ago
[ultimate_soldier] added shotgun
10 Years Ago
[ultimate_soldier] added desert eagle and GunManager
10 Years Ago
[ultimate_soldier] guns can have different rotations peeds
10 Years Ago
Missed abit
10 Years Ago
- Added QuickBrush thirdparty plugin for prefab painting
10 Years Ago
[ultimate_soldier] switched knife sfx
10 Years Ago
[ultimate_solider] sfx tweak, put back in a shell bouncing sound
10 Years Ago
[ultimate_soldier] switched sfx
10 Years Ago
[ultimate_soldier] fixed high stun force when getting hit by thrown gun
10 Years Ago
Fiddle with plugin
10 Years Ago
Made client tick more fps independant Made wooden hammer shitter at gathering
10 Years Ago
Restricted vis.lerp, vis.net to editor (they were being used to cheat)
10 Years Ago
Server blacklist - block all the servers of the redirectors and fake player counters Fixed sometimes double printing to the console
10 Years Ago
Player now looks in the right direction. There's something not quite right about the animations though.
10 Years Ago
More island updates. Added a camera auto-focus script
10 Years Ago
Added terrain atlas generator tool
10 Years Ago
rigged up the view model for the awesome oil lantern
10 Years Ago
finished the 3rd person bandage animations; tweaked the 1st person bandage anims;
10 Years Ago
updated player gesture source file
10 Years Ago
Fixed subtle seams between pvt tiles caused by anisotropic filtering; only really visible up close
10 Years Ago
[ultimate_soldier] Added pickup sound, fixed an occasional error when emitting a shooting sound.
10 Years Ago
Added Stage.GetPanValue(pos)
10 Years Ago
Added Stage.GetPanValue(pos)
10 Years Ago
Added Stage.GetPanValue(pos)
10 Years Ago
Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
10 Years Ago
[ultimate_soldier] Added knifing sound.
10 Years Ago
Adding player controller and shit like that.
10 Years Ago
Refactored SpawnQuadtree into generic byte storage types
10 Years Ago
Nuking an old folder
10 Years Ago
Renaming a folder
10 Years Ago
Ok sure I missed stuff I belive you plastic
10 Years Ago
- Cleaning up and renaming scenes. - Added new large island scene - Moved some materials and textures around - Stopped weather rotating all silly
10 Years Ago
Fixed vertex painter out-of-range submesh error in flood fill
10 Years Ago
[ultimate_soldier] Started adding sounds, although volume and pitch is being ignored by unity.
10 Years Ago
Added Rob's icon and splash image to the DevKit.
10 Years Ago
Added a few out-of-range checks to AtmosphericBlend; added robustness test (hidden by default)
10 Years Ago
Fixed wrong index on string.Format
10 Years Ago
Now forcing text assets in the DevKit.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Split Unity project into Game and DevKit.
10 Years Ago
Reapplied changeset 3286 (probably accidentally undone)
10 Years Ago
Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)
10 Years Ago
More coherent logging - to try to trap the crash on osx issue