243,710 Commits over 3,898 Days - 2.61cph!

bot
10 Years Ago
Windows Build 77
10 Years Ago
Fix my fuckup
10 Years Ago
Fixed viewmodels casting shadows
10 Years Ago
Updated phrases
10 Years Ago
Updated items from admin site
10 Years Ago
added/renamed revised meshes in OBJ folder
10 Years Ago
Added feet variable for AI to step over stairs and on foundations (TODO: IK?) Refactored and tweaked some AI calculations Updated AI test scene
bot
10 Years Ago
OSX Build 123
10 Years Ago
Destroy corpses a bit sooner, at least until we get some kind of ragdoll freezing
10 Years Ago
Fixed corpse not saving properly
10 Years Ago
Go home, grass_puff_1_.tga
10 Years Ago
Few missing files.
10 Years Ago
Scene stuff for Bill, and started some impact effects.
10 Years Ago
Scene updates
10 Years Ago
Update metabolism and inventory seperately Send changed player state in an atomic invoke instead of checking for dirty Run metabolism much slower when asleep
10 Years Ago
Hide players when they're dead
10 Years Ago
Updated protocol #
10 Years Ago
Ragdolls now inherit their parents bone positions properly Added Transform.GetAllChildren Chanegd BasePlayer.worldmodel to BasePlayer.playerModel Added BaseEntity.model - should only be used clientside Removed shitty looking wireframe effect from build guide Added Model component - which serves out the right bones for ragdolls Added Ragdoll component - which handles copying bones from models Removed BoneStringPooler - this is done in the Model component now
10 Years Ago
Refactoring Added wolf prototype to AI test scene
bot
10 Years Ago
LinuxDS Build 34
bot
10 Years Ago
Linux Build 150
bot
10 Years Ago
Windows Build 76
10 Years Ago
Fixed weapon holdtypes not always updating properly
10 Years Ago
boltrifle world model fixed bow worldmodel (it's still fucked, but less obviously) Fixed bone name pooling (again!)
bot
10 Years Ago
LinuxDS Build 32
bot
10 Years Ago
Linux Build 149
10 Years Ago
LUT for the northern tundra.
bot
10 Years Ago
Windows Build 75
10 Years Ago
Definitely fixed Entity:EnableMatrix and Entity:SetModelScale Added Entity:SetLegacyTransform(bool) to restore the old behaviour for reluctant scripters
10 Years Ago
improved the deer idle/walk animation; Added an attack animation and flinch anim
bot
10 Years Ago
VPK Build 62
bot
10 Years Ago
LinuxDS Build 30
10 Years Ago
Obligatory content changes: * Perfected SG552 reload animation sounds * Fixed Deagle muzzle flash * Restored and Added missing Deagle source file * Added source files for w_pistol * Updated icon for c1a1c Recompiled models will be committed after hotfix is released
bot
10 Years Ago
Windows Build 74
10 Years Ago
Update steam.inf
10 Years Ago
Fixed not being able to place walls on the edge of foundations
10 Years Ago
Sync with GitHub for 10/07/2014 + Added flag silk icons
10 Years Ago
Tiny wolf fur tweak, mushroom prefabs, fixed cliff shader detail textures.
bot
10 Years Ago
LinuxDS Build 28
10 Years Ago
Fixed serverside compile errorz
10 Years Ago
Don't pool an empty string Cleaned up how bone names get string pooled Added player.ChatMessage( str ) Failed building block placements will return an error in chat (temp debug)
10 Years Ago
Minor tweaks & fixes
10 Years Ago
Fixed players turning into trees (string pool fixes)
10 Years Ago
Made the context map decision get influenced by pushing forces adjacent to the primary direction
bot
10 Years Ago
Linux Build 146
bot
10 Years Ago
OSX Build 89
bot
10 Years Ago
Windows Build 73
10 Years Ago
Reverted model scaling to its old broken behaviour... for now
10 Years Ago
Mo things.
10 Years Ago
Cave asset updates. Waterfall shader. Added VPaint plugin back in. + Holy giant merge batman.