253,736 Commits over 3,990 Days - 2.65cph!

10 Years Ago
Buncha nature stuff.
10 Years Ago
added footstep events to the crouchwalk
10 Years Ago
Human Prefab fix and an extra check in NavAgentMoveRandom
10 Years Ago
Fixed skinning on clothing_tutu
10 Years Ago
- Added Agent and Unit components to all Unit prefabs - Added Timeout to LOI SO prefab - Added weather switch (prev, next, reset on numpad keys 7,8,9 respectively) to WeatherController - Tweaked mats after b13 made shit all shiny. - Added "SetFinishedOnAwake" bool to Building class - Fixed PlayerController debug cam toggle not working properly (player would remain disabled) - Fixed MouseLook toggle on debug cam not working (space toggles) - Added useSmartObjects toggle to NavAgentMoveRandom
10 Years Ago
Few small generation changes.
10 Years Ago
Tweaking physics variables for dedicated server
10 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor
10 Years Ago
created LODs for chicken. rigged up the chicken for animation.
10 Years Ago
Server: delete dropped items after x seconds (temporary lag fix) Re-added player name tags Disabled PVP looting (until we have some other stuff in place)
10 Years Ago
- SleepHere, SitOnMe, GroupController fixes. - New HumanFemaleController and anims for working actions. - Fixed Sabertooth assets
10 Years Ago
Bear, sabertooth, human female, male anims
10 Years Ago
Updated to beta 13
10 Years Ago
Fixed missing references on server for Footstep stuff
10 Years Ago
Pie menu transition animations
10 Years Ago
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
10 Years Ago
Updated StandardWorld lighting code to match unity standard in b13 (specular workflow); same except using world-space normal Updated all Before/Standard (weathered) shaders to b13 Updated terrain blend extension to match b13 changes
10 Years Ago
Footstep audio scaling
10 Years Ago
Proper buildings now generated. Even though it's all simple it's looking promising. Need to generate LODS and reduce draw calls!
10 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
10 Years Ago
Also hude the HUD if dead or in debug camera mode
10 Years Ago
Mousewheel item selection
10 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
10 Years Ago
[ultimate_soldier] Fixed crosshair vanishing after the first level.
10 Years Ago
Post-build deployment, GUID: 2bef8564-9dd0-4a03-9dd0-556008931afd
10 Years Ago
Missed a template
10 Years Ago
Cleaned up Quickbrush templates, added mesh clouds, tweaked ocean shader
10 Years Ago
Tap USE to run default option, hold to open menu Updated crosshair tooltips, stripped out old
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Hopefully fixed loading text.
10 Years Ago
Post-build deployment, GUID: d2da8c5c-08bf-4812-870b-8595da0df907
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fixed standalone builds.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Added downloading text to embedded scene.
10 Years Ago
Documentation updated during deployment build d68ba1c2-ec29-4fed-a337-195e6bf6f51f.
10 Years Ago
Documentation updated during deployment build d68ba1c2-ec29-4fed-a337-195e6bf6f51f.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Finished draft of embedding tutorial.
10 Years Ago
Ocean shader tests
10 Years Ago
Fixed interpolation for Force to Position/Rotation, so that the snap is much smoother.
10 Years Ago
- Fixed issue where a Location of Interest never would be properly removed from an Agent's behavior stack. A little hacky fix, so will get back to finding the root of the problem.
10 Years Ago
Post-build deployment, GUID: d6a4403e-d821-4031-a1cc-cdb9c403c4e7
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Possibly fixed ReflectionTypeLoadException.
10 Years Ago
- Fixed SleepHere SO overriding parent class' sky field. - Added Debug DrawLine to the active behavior of agents, to better visualize agent and so relationships at runtime.
10 Years Ago
Fixed incorrect path in bootstrapping on OSX Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
10 Years Ago
Moved timeout of SO subscription to TOD scaled time.
10 Years Ago
Post-build deployment, GUID: e1ceb50b-1e75-4c43-b43d-1b796ffdb930
10 Years Ago
Documentation updated during deployment build e1ceb50b-1e75-4c43-b43d-1b796ffdb930.