252,898 Commits over 3,990 Days - 2.64cph!
- Added more requested headers to HTTP responses
- Disabled autoplay sequences on ragdoll entities
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
Chat event sends a player entity so receivers can print the name into the chatbox
Improved chatbox
Chat event sends a player entity so receivers can print the name into the chatbox
Improved chatbox
Updated terrain generator test scene
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
Added some missing meta files
[mazing] attract mode (with placeholder demo), text outlines
[mazing] attract mode (with placeholder demo), text outlines
[mazing] wall shadows, tweaked colors
[mazing] wall shadows, tweaked colors
Update all CS:S weapon models.
crouchwalk/jog animations for playing holding a pistol
Sync with GitHub
Line endings on language files are fucked again apparently.
Fixed billboards being massive (they're still broken though)
[mazing] stage fade transitions
[mazing] stage fade transitions
More fighting with CoherentUINet.dll
Re-compiled plugins with new UnityEngine.dll
Fixed some pink materials.
Fixed warnings in TerrainSkin and beautified its code a little
- Fixed dynamic AI node links causing some HL2 maps to crash after a cleanup
- CLuaEmitter:Add now accepts an IMaterial as its first argument
Removed shadow softener until it's updated for Unity 5 support
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
Fixed 32bit windows build not copying coherent libraries properly
Removed some unneeded server debug output
Fixing CoherentUINet.dll complete fuckabout
Changed render-path to new deferred
Disabled motion blur properly, in effects convars
Player materials
Disabled Amplify Motion until D can fix it for U5
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
64bit Steam DLL for playing in the editor
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)