branchrust_reboot/maincancel

34,929 Commits over 4,505 Days - 0.32cph!

6 Months Ago
Merge from shipping container optimizations
6 Months Ago
Committed missing collider mesh for deep sea signal computer
6 Months Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
6 Months Ago
merge from deepsea_fixes
6 Months Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
6 Months Ago
merge from wire_shader_pixel_scaling
6 Months Ago
Fix PartialMobileStaticGrid NRE on startup
6 Months Ago
Fixed store skin tile header text wrapping issue
6 Months Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
6 Months Ago
Merge from bushfix
6 Months Ago
Merge from boxes_dlc
6 Months Ago
Merge from signalcomputercollider
6 Months Ago
Merge from mobile_grid_fixes
6 Months Ago
merge from deepsea_fixes
6 Months Ago
merge from deepsea_fixes
6 Months Ago
Merge from tunnet_netgroup_fix
6 Months Ago
merge from deepsea_fixes
6 Months Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
6 Months Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
6 Months Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
6 Months Ago
merge from indirect_instancing
6 Months Ago
merge from boxes_dlc
6 Months Ago
missed consolesystem commit for painting line tool
6 Months Ago
merge cannon_fuse_burn to main
6 Months Ago
Fix cannon handle spinning due to buoyancy.
6 Months Ago
merge from 144620 failed merge
6 Months Ago
merge from storepage_boxes
6 Months Ago
Apply the door fix to the unused boat door
6 Months Ago
merge from boxes_dlc
6 Months Ago
Fixed loot not respawning on deep sea ghost ships
6 Months Ago
merge from doors_deploy_fix
6 Months Ago
merge randomize_seed to main
6 Months Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
6 Months Ago
Fix cannon jitter when reloading and firing at high ping.
6 Months Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
6 Months Ago
merge cannon_fuse_burn into main
6 Months Ago
off_required_fix -> main
6 Months Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
6 Months Ago
merge from boxes_dlc
6 Months Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
6 Months Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
6 Months Ago
Reapply tutorial island mesh, apply correct orientation
6 Months Ago
Merge: from serverprofiler_disable_memstates - Update: added extra safety try-finally Tests: none, trivial change
6 Months Ago
Merge from tutorial_island_mesh_fix
6 Months Ago
Merge: from serverprofiler_disable_memstates - Bugfix for running multiple capture commands without waiting for completion of initial - Bugfix for memstats parsing exception (disabled memstats recording) Tests: couple 128mb perfsnapshot_stream in editor
6 Months Ago
Merge: from tracespheres_optim - Bugfix for exceptions when shooting Tests: shot the ak on Craggy in editor
6 Months Ago
merge from fresh_water_fix
6 Months Ago
Bump drag ddraw to 30 seconds
Rin
6 Months Ago
merge from save282 - staging wipe
6 Months Ago
Merge from boat_aim_sway