branchrust_reboot/maincancel

34,944 Commits over 4,505 Days - 0.32cph!

9 Months Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
9 Months Ago
merge from rivals
9 Months Ago
Merge from food_qol
9 Months Ago
hooked up kick hazmat icon to skinnable
9 Months Ago
merge from hbhf_deployvolume_fix
9 Months Ago
vault door impact fx hit fix
9 Months Ago
Removed save file name from Craggy's GameSetup
9 Months Ago
Merging fpbuild related changes to main branch
9 Months Ago
merge from automatedtesting
9 Months Ago
merge from directional_foliage_displacement
9 Months Ago
merge from puzzle_reset_hotfix
9 Months Ago
merge from sort_fixes
9 Months Ago
merge from fix_terrain_nametags
9 Months Ago
Merge: from spectate_related_cmd_fixes - sleeping-/usersinrange commands now run from spectated player's position, if spectating Tests: used commands when spectating
9 Months Ago
multi_drop_nre_fix -> main
9 Months Ago
Merge: from spectate_command_fix - Bugfix for spectate doing nothing when spectating far-away player - Bugfix for error on respawn after spectate if previously didn't have a spectate target Tests: used spectate out of network range 10 times in a row, used keybind to spectate twice in a row - no issues
9 Months Ago
Merge from puzzle_reset_hotfix
9 Months Ago
merge from fireballyellowfix
9 Months Ago
merge from elevator_power_draw_fix
9 Months Ago
merge from rpg_skin
9 Months Ago
merge from storepage_backbutton_fix
9 Months Ago
merge from hmlmg_skinviewer
9 Months Ago
merge from checkoutresult_fix
9 Months Ago
merge from sort_stack_fix,
9 Months Ago
Merge from puzzle_reset_hotfix
10 Months Ago
merge from multidrop_nre_fix
10 Months Ago
merge from server_occlusion_height_fix
10 Months Ago
merge from green_hazmat
10 Months Ago
merge from storepage_fixes
10 Months Ago
subtract 136367
10 Months Ago
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing rpg7 viewmodel anim sounds stop on parent destroy
10 Months Ago
default ttk values to 1.0
10 Months Ago
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
10 Months Ago
updated minifridge box collider
10 Months Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
10 Months Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
10 Months Ago
minifridge techtree unlocking
10 Months Ago
merge from diving_goggles_fix
10 Months Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
10 Months Ago
Merge from minifridge
10 Months Ago
merge from fix_has_respawn_options -> main
10 Months Ago
Show a right click context option to add the selected item to the current tech tree graph
10 Months Ago
Merge from rpg_skin
10 Months Ago
Update TerrainCopyPaste to generate undo snapshots before pasting
10 Months Ago
Fixed tech tree editor window populate buttons not working
10 Months Ago
Merge: from baseplayer_serverupdateparallel - Optim for OcclusionV2 - remove extra hash lookup in a busy loop Tests: with UsePlayerUpdateJobs 2 - toggled invis in close proximity and far away, suicided away from spawn and flew back, teleported around
10 Months Ago
Merge from fix_use_bundles
10 Months Ago
merge from fix_dynamic_occlusion_pooling -> main
10 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 2 not replicating players for spectators - Bugfix for leaking players in occlusion groups Tests: spectated players from far away. Inspected server state after killing a sleeper
10 Months Ago
merge from puzzle_reset_changes -> main