reporust_rebootcancel

106,981 Commits over 3,836 Days - 1.16cph!

6 Years Ago
deleted unnecessary l96 files
6 Years Ago
[D11] Added input for back and start button
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed "IsOpen" variable being placed within the D11_NEWHUD define.
6 Years Ago
[D11] [UI] Updated backing texture on selected options in radial pie menus. Added "Toggle Position" functionality to radial pie menus.
6 Years Ago
experiments
6 Years Ago
removed some test code
6 Years Ago
Improvements to incremental prefab build
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
[D11] Disable and strip most of the prebuilt maps to save some time and space on the bundle build. Need to keep Craggy Island in there for a bit longer.
6 Years Ago
Small tidy up of AssetDependencyCache
6 Years Ago
Added AssetDependencyCache to enable incremental builds for prefabs etc
6 Years Ago
Merge from main
6 Years Ago
Fixed dynamic occludees not updating properly under debugcamera
6 Years Ago
fixed crate map marker weirdness
6 Years Ago
[D11] [UI] Added #if define in "Achievements.cs" to prevent coroutine incorrectly checking against a D11_NEWHUD only file. Adjusted colour of "Disabled" buttons on pie menu to match their disabled hovered counterpart but with reduced alpha.
6 Years Ago
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6 Years Ago
[D11] [UI] Submitting finished Pie Radial menu with fixed textures and functionality. Submitted new Building Context menu when utilising a non-deployable planner (building planner). Added animations, transitions, and functionality for building context menu.
6 Years Ago
[D11] server side change relating to my last checkin - now the client and server have the pre-built 1k procmap to skip the download stage. Once the server is upgraded, we'll leave the prebuilt maps behind.
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
More fixes for the separate client/server prefabs
6 Years Ago
preview prefab and files
6 Years Ago
Added l96 admire anim, hooked up in animator
6 Years Ago
More robust casting in Apex extensions.
6 Years Ago
viewmodel, worldmodel, projectile and entity prefabs, deleted unnecessary files
6 Years Ago
Invoked tick in HTNPlayer made a bit more robust.
6 Years Ago
[D11] supply a specific 1k procmap that fits in memory on ps4, the game won't actually switch over to this until the server side code is committed and the server instance is updated, but at that time we can dispose of the prebuilt maps. Also I forgot to merge over the change on the milestone branch where the prefab warmup was turned off for now.
6 Years Ago
Fixed slightly lower initial frame distance on arrows fired with the bow
6 Years Ago
Server ifdef
6 Years Ago
Fixed cargo ship overriding player's network group when loaded from save
6 Years Ago
merge from main
6 Years Ago
Fixed cargo ship sub entity saving flag disable
6 Years Ago
Cargo ship saves
6 Years Ago
player loot panel slot fix skin approval again
6 Years Ago
Don't bundle disabled scenes
6 Years Ago
skin approval
6 Years Ago
demo playback NRE fix
6 Years Ago
hot air balloon progress backup
6 Years Ago
merge from main
6 Years Ago
[D11] Frontend visual update & support for non-looping carousel
6 Years Ago
Fixed NRE in dynamic cover points.
6 Years Ago
can zoom map out farther
6 Years Ago
Fixed per-platform texture crunch/decrunch in asset fiddler
6 Years Ago
Fixed CreateClone.bat
6 Years Ago
range finding markers on 8x scope
6 Years Ago
fixed cargo ship and its rhib saving
6 Years Ago
Skin bundle update
6 Years Ago
[D11] [UI] Take all items from loot panel action implemented