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127,153 Commits over 4,201 Days - 1.26cph!

6 Years Ago
Merge from PoseTools2
6 Years Ago
Deleted testing assets
6 Years Ago
PlayerPose saves as local instead of world Create>PlayerPose added to rust folder
6 Years Ago
Merge from old PoseTools branch
6 Years Ago
Enable saving on water purifier output storage (required now that the storage has IO connections)
6 Years Ago
Reapply fix to allow viewing map while in demo (was stomped in merge) Fixed map fade in/out getting stuck while a demo is paused (wrong timescale) Don't run map interface input while playing demo Updated compass to work while playing a demo
6 Years Ago
Merge from main
6 Years Ago
Unsaved
6 Years Ago
Cleanup
6 Years Ago
WantsPush work. Rewrote the pushing code.
6 Years Ago
WantsPush work. Always apply rotational torque to push, rather than pull.
6 Years Ago
Update preloaded content
6 Years Ago
Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
6 Years Ago
Working on WantsPush.
6 Years Ago
[D11] Fix patch param files, use beta details not the main game
6 Years Ago
Fix for "Lift occupant gets confused if a previous occupant is still in range when a new occupant is snapped."
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Fix compile.
6 Years Ago
Port the vehicles branch version of NearMountPoint to Main. Fixes flickering mount option on listen server.
6 Years Ago
Merge from hdrp/merge-fix-4
6 Years Ago
Adjusted layer settings on the static and deployed vehicle lifts
6 Years Ago
Updated console system
6 Years Ago
Fixed runtime shader error on lit terrain blend shader
6 Years Ago
Fixed river and swamp materials
6 Years Ago
[D11] Fix PS4 Build process, broke path to nptitle.dat
6 Years Ago
modular car engine open/close sounds modular car lift deploy sound modular car lift open/close sounds
6 Years Ago
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6 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
6 Years Ago
Reverting the previous checking - accidentally committed assets.
6 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
6 Years Ago
Removing duplicate vertices from bakes.
6 Years Ago
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6 Years Ago
Clean up slot machine entity based on code review feedback
6 Years Ago
6 Years Ago
[D11] Added support for building PS4 Patches.
6 Years Ago
Fix for another serialised member within a #if block
6 Years Ago
Disable occlusion warnings while I look into them
6 Years Ago
disable pool warning
6 Years Ago
[D11] 3987 - Changed the spawn parameters on some resources to prevent them from clumping together
6 Years Ago
[D11][#3998] Fix for shadows flashing when far from the map center: 1. Shadow map resolution on the main directional light set to 2048 - this makes the shadow map calculations more precise at the cost of 30 Mb of memory. 2. Updating the rotation of the sun every N frames to decrease the frequency at which the lighting conditions are changed and thus keeping the shadow maps the same for several frames.
6 Years Ago
Updated corn and potato entity bounds so they can be destroyed by melee (for Errn)
6 Years Ago
Changed "Water Saturation" label to "Water" on plant UI, to make it more obvious it is the water condition/happiness, not the actual saturation.
6 Years Ago
Merge from entity_hiding
6 Years Ago
Merge from main
6 Years Ago
oops, missed a file
6 Years Ago
Fixed "missing parent entity" spam
6 Years Ago
Scene backup. More effects folder organizing
6 Years Ago
Missing files.
6 Years Ago
Don't pool the engine audio grains because they seem to use up a lot of memory
6 Years Ago
Fix for some unnecessary decor object spawns (e.g. flowers and cracks_grass)