reporust_rebootcancel

106,840 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Range fix for scientists mounted to the CH47.
7 Years Ago
ch47 ai work ch47 crate dropoff ch47 no longer orbits water wells or tier 0 monuments
7 Years Ago
NPC aim fixes locked hackable crate (ch47 event)
7 Years Ago
Mix tweaks Boat engine sound tweaks
7 Years Ago
Mix tweaks Quick spas12 gunshot + handling levels pass
7 Years Ago
compile fix
7 Years Ago
can push rowboat with 0 calories ch47 particle lag fix boat spawn lag fix
7 Years Ago
Mix tweaks CH47 engine distance crossfade fixes
7 Years Ago
Mix tweaks
7 Years Ago
Ambience emitter perf bug fix
7 Years Ago
fixed being unable to repair boats due to decay easier to access rowboat storage fixed null group setting errors when spawning vehicles rowboats that lose their driver will eventually turn in circles and stop
7 Years Ago
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
7 Years Ago
Larger prevent build volumes on water junkpiles
7 Years Ago
fixed seat fuckups
7 Years Ago
Fixed server use distance regressions
7 Years Ago
Disabled player model pooling by default Network++
7 Years Ago
nothing important (merge into main)
7 Years Ago
fix for ch47sci killing actual players not just NPCs when leaving map (rare admin edge case)
7 Years Ago
offshore tweaks for better junkpile spawns
7 Years Ago
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
7 Years Ago
merge into main 360 look in rowboats
7 Years Ago
merge from main
7 Years Ago
code cleanup
7 Years Ago
Merge from main
7 Years Ago
Log warning when NPC spawns without any loadout.
7 Years Ago
better 360 handling
7 Years Ago
updated kneeling aanim
7 Years Ago
reduced water junkpile spawn rate
7 Years Ago
clamp fixes
7 Years Ago
360 vehicle look code
7 Years Ago
Updated Hapis spawns Water junkpiles now spawn on Hapis
7 Years Ago
merge from main
7 Years Ago
Added kneeling version of 360 anim to player controller Added deadzones to anim
7 Years Ago
prefabs and asset setup for facial hair 04
7 Years Ago
Refinery lootpanel update Phrases
7 Years Ago
IOR prevention on loadout in NPCPlayer.
7 Years Ago
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7 Years Ago
Beech and oak color tweaks / material tweaks
7 Years Ago
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7 Years Ago
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7 Years Ago
Hapis junkyard fix
7 Years Ago
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7 Years Ago
Fixed the tree minigame on beech trees
7 Years Ago
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7 Years Ago
generic glass texture tweak
7 Years Ago
Compile fix
7 Years Ago
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7 Years Ago
▉▋▍▇▌ ▍▄▄▅▋▌ ▍▌▅▄▆█▉▉ ▌▄▅▋▆▍▉▋▍▉ ▌▅▄▊▉▉▅██▄▋▄ (▅▄█▋ █▉ ▉▇▊▆▆▅▍▅█▄ ▋█▇▅▄▉) ! ▇▉▌▇▆ ▉▌▋▄█▌ ▋▍▄▆█▉▄▆ ▉▌▊▍▍▋█▄ ▅▋▍▋▉▄▊▋▌▍▄▆ (▍▉▌▆▋▆ ▅▆█▋▆▌▆▍ ▉▊▊▊▌▉▋▉ ▋▍ ▄▊▇▋▆▇) ! ▇▉█▋▆ ▄▄█▅ ▊▉▆▊ █▉▅█ ▉█▄▄▆▄▉█▇ ▌ ▌▆▄▍█▍▄▇▊█ ▉▊█▉▆█▅▍▉▍
7 Years Ago
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
7 Years Ago
merge from main