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134,032 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
6 Years Ago
wip scientist memory/senses conversion
6 Years Ago
More physics work
6 Years Ago
Can now deploy and pick up the drone WIP fixing collision and landing logic
6 Years Ago
procedural grouping and tree line widget
6 Years Ago
Merge from main
6 Years Ago
Code gen
6 Years Ago
Fixed issue with standard terrain blend + shoreline wetness.
6 Years Ago
prefabs, setup.
6 Years Ago
paddle material fixes
6 Years Ago
Spice bush billboards
6 Years Ago
Douglas fir billboards
6 Years Ago
Updated dead pine prefabs / removed random rotations on X and Z axis
6 Years Ago
Ice sheet material fixes
6 Years Ago
Pine billboards / New material for pine saplings
6 Years Ago
Merge from growable_rain_merge
6 Years Ago
splited shredder component, added LOD and prefab setup
6 Years Ago
Where we're going, we don't need gravity
6 Years Ago
Don't add throttle forces if train is colliding
6 Years Ago
Trying a new hybrid physical and spline-based train movement system
6 Years Ago
Working on workcart collisions. Some issues, may need a new approach
6 Years Ago
Reworked rain implementation: standalone plants no longer receive any bonus for rain Planter boxes will now fill up with water if it's raining and they are exposed to the rain
6 Years Ago
ingame node layout and grouping
6 Years Ago
New billboards for beech, birch and oak trees
6 Years Ago
wip clothing fixes to tanktop
6 Years Ago
merge from rust_7th_birthday
6 Years Ago
quick refactor, more setup
6 Years Ago
Fixed major gaps in supply drop
6 Years Ago
relaxed rug placement to allow deployment on ceilings again Fixed certain rug stacking exploits
6 Years Ago
Test prefabs, test setup
6 Years Ago
cargo 2 test scene
6 Years Ago
East splat cleanups
6 Years Ago
More collision work
6 Years Ago
Initial work on handling train/rigidbody and particularly train/train collisions
6 Years Ago
Added a small flashing light to deployed telephones while they're ringing
6 Years Ago
Override RealisticMass for all vehicles, making it match the rigidbody mass
6 Years Ago
East coast WIP
6 Years Ago
Clean up and standardise colliders on deployed phone across client and server
6 Years Ago
Allow setting throttle properly while train is still starting up
6 Years Ago
Renamed "face lower" wearable slot to mouth Added Eyes wearable slot, assigned summer dlc and twitch drop sunglasses to that slot Update head attire pieces to not allow equipping with mouth slot (so we can't stack moustache protection with other head protection) Update some head pieces to not allow equipping with sunglasses (depends on visual clipping)
6 Years Ago
Moved santa beard back to the face slot to prevent stacking protection
6 Years Ago
Fix modular car chassis allowing repair with hammer (had no useful effect, only modules should allow repair)
6 Years Ago
Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
6 Years Ago
Fixed broken cave_large_sewers_hard culling volume section
6 Years Ago
merge from main
6 Years Ago
family check fix
6 Years Ago
kayak paddle - model & animation update
6 Years Ago
DoPrepare on CodelockedHackableCrate_Oilrig so the editor stops complaining PrefabID
6 Years Ago
Fixed top gap when placing vending machine inside a door way
6 Years Ago
Merge from growable_rain_merge