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134,057 Commits over 4,444 Days - 1.26cph!

6 Years Ago
skin pre approval
6 Years Ago
Small amount of boats and rideable horses now spawn procedurally again
6 Years Ago
Mostly fix getting stuck on its side
6 Years Ago
HumanNPC cleanup before starting to move stuff out
6 Years Ago
backup
6 Years Ago
merge from main
6 Years Ago
Committing game manifest prefab auto-updates
6 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
6 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
6 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
6 Years Ago
more conversion, sense fixes
6 Years Ago
Fixing some movement issues
6 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
6 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
6 Years Ago
Committing some more prefab auto-updates
6 Years Ago
vm chainsaw - fixed issue with jacket clipping camera
6 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
6 Years Ago
Spice bush and willow bush billboards
6 Years Ago
Shore ice wetness fix
6 Years Ago
merge from lower_face_wearable
6 Years Ago
Shredder colliders
6 Years Ago
Added Harbor phone booths
6 Years Ago
Adjust train engine power and drag
6 Years Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
6 Years Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
6 Years Ago
Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
6 Years Ago
wip scientist memory/senses conversion
6 Years Ago
More physics work
6 Years Ago
Can now deploy and pick up the drone WIP fixing collision and landing logic
6 Years Ago
procedural grouping and tree line widget
6 Years Ago
Merge from main
6 Years Ago
Code gen
6 Years Ago
Fixed issue with standard terrain blend + shoreline wetness.
6 Years Ago
prefabs, setup.
6 Years Ago
paddle material fixes
6 Years Ago
Spice bush billboards
6 Years Ago
Douglas fir billboards
6 Years Ago
Updated dead pine prefabs / removed random rotations on X and Z axis
6 Years Ago
Ice sheet material fixes
6 Years Ago
Pine billboards / New material for pine saplings
6 Years Ago
Merge from growable_rain_merge
6 Years Ago
splited shredder component, added LOD and prefab setup
6 Years Ago
Where we're going, we don't need gravity
6 Years Ago
Don't add throttle forces if train is colliding
6 Years Ago
Trying a new hybrid physical and spline-based train movement system
6 Years Ago
Working on workcart collisions. Some issues, may need a new approach
6 Years Ago
Reworked rain implementation: standalone plants no longer receive any bonus for rain Planter boxes will now fill up with water if it's raining and they are exposed to the rain
6 Years Ago
ingame node layout and grouping
6 Years Ago
New billboards for beech, birch and oak trees
6 Years Ago
wip clothing fixes to tanktop