reporust_rebootcancel

106,726 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Another compile fix.
7 Years Ago
Compile fix
7 Years Ago
Merged from ai branch
7 Years Ago
Merged from main
7 Years Ago
More AI behaviour Cleanup of ai branch
7 Years Ago
More on AI behaviour.
7 Years Ago
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
7 Years Ago
subtracted TC loot change incase of hotfix
7 Years Ago
TC no longer drops any loot when destroyed (test)
7 Years Ago
Merged from main
7 Years Ago
More behaviour AI Monument navmesh work.
7 Years Ago
More work on AI behaviour.
7 Years Ago
Only log "no building for tool cupboard" with developer >= 1
7 Years Ago
Merged from main
7 Years Ago
AI behaviour work.
7 Years Ago
First try preventing animals walking through closed doors at monuments.
7 Years Ago
bullet hitting water / water bomb fx
7 Years Ago
new watersplash f/x
7 Years Ago
quarry breaking fix
7 Years Ago
Cleaned up query api usage on flares and outline for readability Occlusion queries limited to windows only; excluding it to investigate linux CTD
7 Years Ago
Cleaned up some hiz culling shader portions for readability
7 Years Ago
AI progress.
7 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
7 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
7 Years Ago
Merged from main
7 Years Ago
AI Behaviour stuff
7 Years Ago
Hapis LS fixes
7 Years Ago
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
7 Years Ago
Static refinery sounds shit for real this time
7 Years Ago
Scene 2 prefab (static oil refinery sound fix)
7 Years Ago
Potential culling fix #1 Added occludee show bounds to lodcomp for targetted debug (editor only)
7 Years Ago
Renamed culling.world to culling.env, unsaved for now
7 Years Ago
launchsite pipe fix
7 Years Ago
quarry fix
7 Years Ago
sulfur fix again?
7 Years Ago
Fixed upkeep resource numbers being shown incorrectly when reconnecting
7 Years Ago
manifest phrases
7 Years Ago
Oil refinery sound ref fix
7 Years Ago
Added persistance version BP WHIP
7 Years Ago
mining quarry fixes skin approval
7 Years Ago
Secondary cupboards decay if there is more than one cupboard on a building
7 Years Ago
Culling world toggle NRE checks
7 Years Ago
quarry types specialized to different resources (hqm/sulfur/stone+metal)
7 Years Ago
junkyard crate balance
7 Years Ago
bases heal themselves if upkeep conditions are met and have not been attacked for 10min tool cupboard only accepts resources
7 Years Ago
armored base cost reduced to 20hqm instead of 50+stone+wood reduced all ammo crafting times to 3s
7 Years Ago
armored base cost reduced to 20hqm instead of 50+stone+wood
7 Years Ago
Work in progress on AI behaviour.
7 Years Ago
upkeep panel properly displays time left until decay begins tool cupboard has 18 slots
7 Years Ago
Reapply 24349 and fix cocked up sound refs