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106,690 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Updated Facepunch.Unity
7 Years Ago
Removing old reporting system
7 Years Ago
Forgot this file
7 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
7 Years Ago
Rocket factory lod materials
7 Years Ago
Merged rocket factory interior objects for optimisation
7 Years Ago
Small tweaks.
7 Years Ago
Updated bundle splits
7 Years Ago
Fixed a bunch of skinnables not having their bundle set
7 Years Ago
Attempt to fix rock formation offset
7 Years Ago
Fixed an interior disappearing on the lowest settings inside the rocket factory
7 Years Ago
Manifest load time test
7 Years Ago
viewmodel organisation - clean exports for some vms
7 Years Ago
Merge from main
7 Years Ago
Tweaked LOD distances to prevent pop in Scene2Prefab
7 Years Ago
removed old scene meta
7 Years Ago
removed old scene
7 Years Ago
Local dynamic navmesh is now aware of when its overlapping a "prevent building" zone, and will increase it's navmesh fidelity when it is. Still a lot of work to do here to make it look good, but it's slightly better.
7 Years Ago
Scene2prefab
7 Years Ago
Added LOD materials to rocket factory prefabs
7 Years Ago
Rocket factory optimizations Cheaper occluder Less materials on LODs Added cheaper LOD stages to some objects Reduced number of materials on LODs Cheaper materials on LODs
7 Years Ago
Merge from main
7 Years Ago
Added nav_local convar to allow console control over whether to use full dynamic navmesh generation at the start, or use a local navmesh per npc.
7 Years Ago
Scene2prefab launchsite
7 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
7 Years Ago
more material files
7 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
7 Years Ago
Local dynamic navmesh now respect player distance when setting next update interval. If too far away the navmesh isn't updated at all.
7 Years Ago
Let's encapsulate with UNITY_EDITOR more correctly.
7 Years Ago
LocalDynamicNavMesh should be server only.
7 Years Ago
Merged branch to main (Humanoid Npc Planner). Scientist npc wip, cover system, local dynamic navmesh, htn planner wip.
7 Years Ago
Some more branch cleanup
7 Years Ago
Set up Think AI to reflect that on main.
7 Years Ago
Let's not forget to commit the deletes...
7 Years Ago
Removed strips planner. Removed StagPoint HTN system. General branch cleanup.
7 Years Ago
AI put to full dynamic navmesh mode.
7 Years Ago
Load balanced the Local Dynamic NavMesh baker, that we can better guide what ms budget they're allowed to spend each frame. Enable/Disable Dynamic NavMesh on bundled/world/ai.prefab now controls whether Local Dynamic NavMesh is used (only if full Dynamic NavMesh is disabled).
7 Years Ago
Disabled Dynamic Navmesh in world/ai.prefab. Bootstrap tests whether DynamicNavMesh.Instance.enabled Added a local version of the dynamic navmesh, where each npc update a local navmesh around them as they move around (experiment).
7 Years Ago
More progress on HTN in Apex.
7 Years Ago
Flesh out Scientist HTN a bit more for better plan generation testing.
7 Years Ago
Make sure actions don't execute on plan generation, but is reserved for plan execution.
7 Years Ago
Merged from main
7 Years Ago
HTN in Apex wip.
7 Years Ago
fixed player not showing the correct hold pose when he's carrying certain guns.
7 Years Ago
sealing on of the lift doors to avoid falling to death
7 Years Ago
Scene2Prefab
7 Years Ago
skin approval
7 Years Ago
Fixed 3 triggers.
7 Years Ago
added special loot to launch site rooftops increased barrel spawns at launch site added repair bench, recycler, research table to launch site added radiation pockets to launch site fixed helicopter NRE when disconnecting fixed NRE on static repair bench when changing skins added eye bone to helicopter for spectating
7 Years Ago
It helps to include the spawn files.