reporust_rebootcancel

106,690 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Integrated closer with navmesh surface and navmesh link for better debugging.
7 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
7 Years Ago
Enabled mountain splat transfer Optimized monument and mountain terrain data transfers Parallelized monument and mountain terrain data transfers
7 Years Ago
Added TerrainMap.ForEachParallel (parallel software rasterizer)
7 Years Ago
Added Parallel.Call
7 Years Ago
viewmodel organisation - clean exports for vm
7 Years Ago
Merge from main
7 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
7 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
7 Years Ago
We now spawn navmesh on adjacent cells to npcs as well, so that they don't run out of navmesh.
7 Years Ago
Forgot one
7 Years Ago
Some better class naming for central ai systems
7 Years Ago
Wrapped NavMeshAgent with some safeguarding around dangerous functions/properties.
7 Years Ago
Merged from main
7 Years Ago
bradley normal map fixes bradley emissive fixes bradley LOD fixes idle sounds engine exhaust
7 Years Ago
Updated merge with how we do things on branch.
7 Years Ago
Merged from main.
7 Years Ago
cleanup
7 Years Ago
Removed Safeguard (we'll deal with this in the spawn handler instead).
7 Years Ago
ore nodes new files & prefabs
7 Years Ago
Navmesh agent safeguard should be a server component. Re-enable Kill command.
7 Years Ago
fixed issue with semi auto pistol vm deploy animation
7 Years Ago
Commented out Kill command from safeguard. Delay for retries to put an agent on the navmesh increase in length with each try up till the cap.
7 Years Ago
Added some more rigorous sanity checks where navmesh agents are concerned. Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
7 Years Ago
fixed bradley gib NRE
7 Years Ago
Subtracting all AI experiments
7 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
7 Years Ago
jsons
7 Years Ago
skin approval + icons manifest
7 Years Ago
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7 Years Ago
fixed hazmat suit colors
7 Years Ago
bradley work
7 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
7 Years Ago
Merge from detailed_stair_colliders
7 Years Ago
Added water culling volume to launch site basin
7 Years Ago
Updated some detailed colliders to the new versions
7 Years Ago
Merge from main
7 Years Ago
Merged from main
7 Years Ago
Detailed stair colliders, tiers variations
7 Years Ago
Detailed stair collider preparations
7 Years Ago
More navmesh work. Agents now spawn correctly on the navmesh again.
7 Years Ago
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7 Years Ago
Navmesh generation is now async.
7 Years Ago
Fixed ground holes in the rocket factory
7 Years Ago
Disabled the 2 east lifts in launch_site
7 Years Ago
Merged from main
7 Years Ago
More robust agent removal with respect to navmesh management.
7 Years Ago
Fixed getting server list from the wrong place
7 Years Ago
Nicer initialization Server address + Server name for integration
7 Years Ago
Fix for the rocket factory ground mesh disappearing Fixed LOD distances on rocket factory objects