reporust_rebootcancel

106,636 Commits over 3,836 Days - 1.16cph!

7 Years Ago
vis.lerp is available to developers in standalone builds
7 Years Ago
Can pick up chain link gate (same as prison gate)
7 Years Ago
midday progress backup
7 Years Ago
Fuck off that delayed kill message bullshit on players
7 Years Ago
Added shadow cascade blending support for stable split projection
7 Years Ago
Older SF shader compile fixes
7 Years Ago
Merged other lost fixes to std shadow code
7 Years Ago
Fixed foliage shadows not animating
7 Years Ago
backup/progress rocket crane
7 Years Ago
fixed AK47 viewmodel clipping when ironsighting
7 Years Ago
Additional profiler samples for BasePlayer.FinalizeTick.Transform
7 Years Ago
Profiler sample stuff
7 Years Ago
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
7 Years Ago
Water jug vm anims, animator, anim events, world model and temp sounds
7 Years Ago
Added shadow cascade transition blending
7 Years Ago
backup/progress rocket crane
7 Years Ago
Added movement curve interpolation to flyhack detection (same as for noclip detection)
7 Years Ago
Fixed players culling when looking over low wall (RUST-1670)
7 Years Ago
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings Tweaked terrain atlas textures max aniso
7 Years Ago
Progress backup
7 Years Ago
7 Years Ago
med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
7 Years Ago
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7 Years Ago
7 Years Ago
revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
7 Years Ago
bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
7 Years Ago
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7 Years Ago
rock / machete / eoka / crossbow viewmodel tweaks
7 Years Ago
satchel charge / salvage axe + icepick + hammer viewmodel tweaks
7 Years Ago
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7 Years Ago
torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
7 Years Ago
Subtracted temporary disable npc apply vis
7 Years Ago
Merging culling lodgrooup localrefpoint reset tweak
7 Years Ago
Check if standing on other players when verifying grounded state in anti hack (RUST-1572) Changed default value of flyhack_protection to 3 (includes check for other players) Eliminated water carving volume test from anti hack (perf) Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
7 Years Ago
RUST-1661 - Shooting through/under stone doorway fixed
7 Years Ago
fixed wrong blend mode on high wall wood
7 Years Ago
CUI fixes
7 Years Ago
Merge from main
7 Years Ago
blending mask adjustments on old materials types crane texturing progress
7 Years Ago
Rocket factory site ground update
7 Years Ago
Rocket factory site / warehouse / roof units textures
7 Years Ago
Fixed "Gameobject is not a root in a scene" kick
7 Years Ago
Fixed NRE in ConsoleSystem+Arg.HasPermission
7 Years Ago
Limited server's ability to call convars on clients
7 Years Ago
Fixed being able to drop items between icons
7 Years Ago
Cleaned community ui test
7 Years Ago
Updated community entity
7 Years Ago
Added nav_wait cvar (default true) Added nav_disable cvar (default false)
7 Years Ago
reverted the values in the ground blend material
7 Years Ago
Ignore Cooking::cook/createTriangleMesh error