116,070 Commits over 3,959 Days - 1.22cph!
Removed duplicate call to GetPassthroughAmount in IOEntity.UpdateFromInput (tiny optimization)
[D11] [UI] Added comments in credits text file for instructions on available tags. Updated code to ignore comments and slightly adjusted how to check for tags.
[D11] [UI] Adjusted Credits scroll to now be a consistent speed regardless of length.
[D11] [UI] Checkin for Staff Credits screen and required assets. Hooked up to Frontend.
Optimized IOEntity.UpdateFromInput
Rewrote and optimized gerstner wave simulation
Properly integrated into ocean displacement and normals
derp, camera enabled on ingameUI
[D11] [UI] changed the 'workbench require' text to textmeshpro which should solve a layout issue in the crafting screen
[D11][UI] Clear navigation bar when closing the crafting menu
Removed unused method from BaseEntity (accidentally added in 29904)
Particle effects that are spawned via the effect library switch their simulation space according to their parent
[D11][UI] Top bar carousel and navigation changed to prefab and set up in scene to prefab
Navigation bar improvements
Code of conduct compile fix
[D11] [UI] Linked up Code of Conduct page to frontend. Made adjustments in PagedUI system to automatically close previous pages when pushing non-carousel pages to screen stack.
[D11] Fix for not being able to jump after dying
[D11] Graphics settings added to Options Menu & Fix for dpad to work on the Death Screen (and to not open Crafting/Inventory whilst dead either)
[D11] [UI] Updated death marker map interface. Updated mask textures to use alpha instead of black for transparency. Updated MaskedColorLerp shader to correctly use alpha values rather than black and white when masking alpha out on materials. Updated Respawn/Death screen visuals to reflect shader change. Added Code of Conduct screen and assets to project. Added Generic Animation controller for simple menu animations.
[D11] [UI] tweaks to craft screen visuals
replaced the 'new craftable' icon with the new one
[D11][UI] When moving an item in the inventory screen the item will now follow the cursor
[D11] Fix for Jenkins server build missing bootstrap scene.
[D11] XboxOne test app compile for CrossVoice
[D11] [UI] Inventory expanded information panel arrow icon will now flip when open. Code for crafting screen information panel is set up needs assigning
[D11] [UI] Improved Inventory navigation now loops around itself and lootpanels.
frame budgeting defaults to 1ms/frame for IOEntities
total revamp of electricity to be one directional and throttled on the server
Electric cable model and textures
Entities can have child entities in their hierarchy
[D11] Try loading the Procedural Map scene async whilst loading/download and deserializing the specific map data - seems ok.
[D11] fix for bundle time client side processing exception (why is this not showing up all the time?)
[D11] Audio Settings added to Options Menu
[D11][AUDIO] Penultimate audio asset fixes.
[D11][UI] Crafting screen blueprint separators persit when changing category
[D11] [UI] Improved protection preview values and inventory screen fixes
[D11] Support other platforms blank for now
[D11] reverted accidentally committed ProjectSettings
[D11] [UI] visual tweaks to crafting screen
[D11] Forgot to rename TestApp
[D11] Display "secs" instead of "seconds" on time sliders