125,756 Commits over 4,109 Days - 1.28cph!
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
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Engine audio inspector params
Engine audio inspector params
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[D11] merge from d11 main
[D11] merge from d11 main
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Save/load favourited items between sessions
Save/load favourited items between sessions
Include IO entity name in controller info response
Include IO entity name in controller info response
[D11] [UI] Cleanup UIControllerIcons lines.
[D11] [UI] Cleanup UIControllerIcons lines.
[D11] [UI] WIP Textures loading on incorrect platform fix.
[D11] [UI] WIP Textures loading on incorrect platform fix.
Reworked favourite button behaviour.
Reworked favourite button behaviour.
Subtracting caching, trying something different
Subtracting caching, trying something different
Blueprint lists refresh immediately when toggling favourites.
Blueprint lists refresh immediately when toggling favourites.