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115,902 Commits over 3,959 Days - 1.22cph!

6 Years Ago
merge fix
6 Years Ago
merge from main
6 Years Ago
rumble volume
6 Years Ago
cargo ship radiation fix
6 Years Ago
sound follow fix
6 Years Ago
cargo ship ambient sounds
6 Years Ago
tactical gloves available at bandit town
6 Years Ago
Phrases
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
balance for gloves tactical gloves remove aimsway tactical gloves available at scientist compound extra clothing slot, giddyup imrpoved world loading time by removing OceanPatrolClose (unused) fixed AK47 very very slowly driving upwards
6 Years Ago
merge from main
6 Years Ago
wip work
6 Years Ago
fixed 8x icon
6 Years Ago
Tweaks to NPC Turrets on Cargo Ship.
6 Years Ago
merge from main
6 Years Ago
Small tweaks to Scientist settings.
6 Years Ago
missing file
6 Years Ago
Tweaks to spawn options for NPC Turrets.
6 Years Ago
always mount cargo ship above rowboat height so you aren't knocked off cargo ship spawns as a world event by default cargo ship propeller is deadly protocol++
6 Years Ago
l96 balance 8x scope l96/scope available at black market l96/scope available in bradley crates and elite crates bunch of metas that need committing
6 Years Ago
[D11] Fix the typo on serverProtocol
6 Years Ago
Fix Scientist spawner at Military Tunnel.
6 Years Ago
Potential fix for player model velocity sometimes being non-zero after stopping
6 Years Ago
Preprocess the prefabs into separate client & server folders so it doesn't have to be done every time the bundles are rebuilt (work in progress: this will break some things)
6 Years Ago
Ensure headRotation is set on the server (fixes team invite issues)
6 Years Ago
[D11] Title Screen visual update, and reworked system for switching 2D backgrounds on Frontend
6 Years Ago
[D11] Parse the protocol version number
6 Years Ago
Graveyard fence and pillar / meshes / gibs /materials
6 Years Ago
[D11] Re-enable notifications
6 Years Ago
Fixed crunch compression not doing anything on ores
6 Years Ago
Enabled crunch compression on more nature textures (icesheets, ores and overgrowth)
6 Years Ago
Network player rotation in local space (eyes.bodyRotation instead of eyes.rotation) Network++
6 Years Ago
[D11] Ignotre .meta files
6 Years Ago
[D11] Copy over XboxOne debuggables to build drive
6 Years Ago
Merge from main
6 Years Ago
Tweaked Scientist grenade throwing.
6 Years Ago
[D11] Correct path for unity
6 Years Ago
[D11] merge 28825 from milestone branch (spawn point temporary fix)
6 Years Ago
[D11] another change from the milestone branch (don't populate the cache here, order of assets doesn't necessarily match the order of asset names)
6 Years Ago
[D11] Typo fix
6 Years Ago
Some more Scientist adjustments at Military Tunnels.
6 Years Ago
[D11] Rest of the Native PRX's in symbols store
6 Years Ago
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6 Years Ago
Enabled crunch compression on tree textures (except billboards)
6 Years Ago
[D11] [UI] Pie menu now utilises tweened animations when changing selections. Adjusted size of pie menu graphics to more closely match the mock-up. Changed how certain elements in the pie menu work to fix some visual disparities. Adjusted animations. Added WIP "Building Context" HUD component.
6 Years Ago
Hapis military tunnel tweaks No longer able build directly in front of Hapis caves
6 Years Ago
Added motion vectors to LOD3 hazmat/scientist suits; fix for distant blurry scientists on cargoship
6 Years Ago
Forcing important cargoship lights to be always enabled
6 Years Ago
merge into main