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106,629 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Skin apply coroutine takes optional callback method to call when done Delayed entity skin changes trigger batching refresh when done
8 Years Ago
fixed rug not being destroyable
8 Years Ago
Ensured bushes despawn beyond network distance
8 Years Ago
Added a medium bush to the extra LOD ones
8 Years Ago
heli always strafes with napalm regardless of TC coverage napalm only damages players (not buildings or deployables) lowered cost of autoturrets autoturret parts can be found in purple boxes and slightly more common in radtowns
8 Years Ago
Dense bushes have an extra LOD
8 Years Ago
Cluttered backup.
8 Years Ago
DecorDeployables only show health when below 90% Vending machine out of stock fixes c4 won't stick to DecorDeployables
8 Years Ago
Fix for reduced network distance since 19599
8 Years Ago
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8 Years Ago
Skin icons
8 Years Ago
some polish
8 Years Ago
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
8 Years Ago
Enforce ClientAdmin setting on convars Converted some methods to properties
8 Years Ago
Fixed NREs when disconnecting from a demo
8 Years Ago
erm
8 Years Ago
Manifest
8 Years Ago
misc
8 Years Ago
merge from main
8 Years Ago
Icons
8 Years Ago
Physics sound velocity to volume scaling is a little lighter Minor optimization when creating sounds that don't use local voice limiting More in depth profiling on SoundManager.RequestSoundInstance
8 Years Ago
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8 Years Ago
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped chair cost reduced table cost reduced
8 Years Ago
compile fix
8 Years Ago
out of stock vending machines show up as red on the map
8 Years Ago
lowered cost of flame turret fixed lock position on locker
8 Years Ago
fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload
8 Years Ago
More profiler cleanup
8 Years Ago
Profiler cleanup
8 Years Ago
Native updates
8 Years Ago
fixed a bug with the muzzleflash being offset improperly
8 Years Ago
Client side plant entities pool
8 Years Ago
Fixed plant skins not recycling
8 Years Ago
Presumably fixed workshop skin load issue on Windows
8 Years Ago
Server compile fix
8 Years Ago
Rebuilt plugins just in case
8 Years Ago
Removed old demo
8 Years Ago
Merged demo recording into main
8 Years Ago
Plant skin instantiates are load balanced
8 Years Ago
merged from main
8 Years Ago
Server sends full snapshot when recording a demo
8 Years Ago
Merge from vertex_count_simplification
8 Years Ago
Merge from main
8 Years Ago
playing demos loads the world in properly
8 Years Ago
wall/window/doorway metal tier LOD0 further optimization
8 Years Ago
Experiment: More granular network cells (64 meters per cell instead of 126.5)
8 Years Ago
less detail on wall.frame.stone LOD0
8 Years Ago
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
8 Years Ago
Added demo.timescale
8 Years Ago
Added timedemo command