115,902 Commits over 3,959 Days - 1.22cph!
Fixed slightly lower initial frame distance on arrows fired with the bow
Fixed cargo ship overriding player's network group when loaded from save
Fixed cargo ship sub entity saving flag disable
player loot panel slot fix
skin approval again
Don't bundle disabled scenes
hot air balloon progress backup
[D11] Frontend visual update & support for non-looping carousel
Fixed NRE in dynamic cover points.
Fixed per-platform texture crunch/decrunch in asset fiddler
range finding markers on 8x scope
fixed cargo ship and its rhib saving
[D11] [UI] Take all items from loot panel action implemented
fixed cargo ship rhib and cargo ship saving
[D11] Fixes needed for xb1
Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
[D11] Disabled movement controls when the player is controlling a menu with the analogue stick
Added AssetDatabaseEx to simplify finding/loading assets in the editor and to exclude client/server processed prefabs.
[D11] Notify of server upload and display version in teams
[D11] Test out the server upload
[D11][UI] UI hold events Implemented , UI event interfaces renamed for greater clarity
Fixed APC projectile speed regression
[D11] Temp workaround for unity bug with script debugging enabled and VS attached
[D11] Make sure to lowercase the jenkins method
[D11] Turn of notifications again for server deploy integration debugging and also lower case some methods for jenkins script
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[D11] honor Jenkins build case sensitivity
Gibs inherit parent from their entity
Enabled crunch compression on more nature assets
skull fire pit volume fix oOOooOooOooOooo
L96 handling sound tweaks
locker slot fix
burlap name fix
cargo ship convars for duration, egress duration, enabled
use 6 as a scalar divisor when calculating radiation/cold protection (regression fix)
merge from main/cargoshipsounds