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115,893 Commits over 3,959 Days - 1.22cph!

6 Years Ago
More work on NPC spawns on Cargo Ship. Tweaks to some Scientist settings.
6 Years Ago
Tweaked NPC spawns on Cargo Ship.
6 Years Ago
[D11] See what is happening with finding the files
6 Years Ago
Fix NRE in NPC Memory.
6 Years Ago
Fixed dynamic lod handling in AmbientLightLOD
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
ship loot crates align properly ship cargo containers no longer cull ship has smaller map marker, less buggy rotations
6 Years Ago
Made left analogue stick analogue instead of digital (at least for walking)
6 Years Ago
Fixed fireballs not doing any damage on the boat
6 Years Ago
[D11] I forgot that good quality setting still needs a higher texture reduction factor for the time-being.
6 Years Ago
Fixed arrow velocity on the cargo ship
6 Years Ago
[D11] merge back latest version of D11AssetFindler.cs, and enable crunch on all textures
6 Years Ago
[D11][UI][WIP] Water Catcher menu
6 Years Ago
Compile fix
6 Years Ago
[D11] Need to import lib
6 Years Ago
[D11] merge 28912 from milestone branch (temporary pool size reduction to increase available memory)
6 Years Ago
[D11] Remove UNET and MINIUDP support, simplify defines a bit.
6 Years Ago
Sleepers with parent update their model position every frame
6 Years Ago
[D11] merge back 28877 (sets default quality mode to "good", removes some potato only resource usage)
6 Years Ago
[D11] merge 28888 and 28832 back from milestone branch (ortho basis fix and neo garlic size fix)
6 Years Ago
[D11] Attempted fix for network logging dependency carnage.
6 Years Ago
[D11] merge 28785 back from milestone branch (worldcache fixes for AOT compatibility)
6 Years Ago
NPC Turret now works with Cargo Ship. NPCs spawn on Cargo Ship by default. More NPC spawns on the Cargo Ship.
6 Years Ago
[D11] Jenkins iterations
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] More syntax fixes
6 Years Ago
[D11] Fix groovy syntax
6 Years Ago
[D11] Start of copying symbol files
6 Years Ago
Slightly less crap walking controls
6 Years Ago
[D11] Wrapped input code in define to avoid generated code
6 Years Ago
[D11] Update Main Menu prefab
6 Years Ago
[D11] Main Menu buttons now animation position on transition state change
6 Years Ago
[D11] Network logging verbosity level set to sensible default on client, and supports command-line override too.
6 Years Ago
Actual fix for outline setup
6 Years Ago
Fix for unsafe LOD prefab creation. This means we'll need to fix the rig cache or something to allow skinned meshes to be streamed.
6 Years Ago
Fix for hooking up outline objects for streaming LODs
6 Years Ago
Fix for GameManifest-generate's client/server check
6 Years Ago
[D11] Network logging improvements for the server. Introduced command-line managed verbosity levels.
6 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
6 Years Ago
[D11] Main Menu selection cursor now has an anchor point to accommodate resolution changes
6 Years Ago
Network++ Save++
6 Years Ago
NRE check in BasePath. PlayerModel applies rotation in world space. Improved behavior for NPCs on the custom A* pathfinder when they lose sight of player. Tweaks to position setting for NPCs when they are parented / on Cargo Ship.
6 Years Ago
Projectiles don't inherit parent velocity if hitscan
6 Years Ago
Improved client entity velocity estimate
6 Years Ago
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
6 Years Ago
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model Fixed motion blur and culling-related popping issues on cargo ship
6 Years Ago
reenabled sound
6 Years Ago
[D11] Re-enable notifications after solving zip files
6 Years Ago
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