reporust_rebootcancel

106,370 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Missing meta files
9 Years Ago
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab Call DoPrepare pre bundling Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too Added EffectRecycle components to flies they need them to be included in the bundle
9 Years Ago
Undone shader bundle change
9 Years Ago
Added subsurface scattering to skin shader Updated and tweaked existing skin materials Updated skin test scene
9 Years Ago
Underwater effects material tweaks.
9 Years Ago
created LODs for the waterbucket worldmodel and setup the prefabs
9 Years Ago
Ambience sting timing tweaks
9 Years Ago
AudioClip import settings
9 Years Ago
Corpse fly swarm sounds
9 Years Ago
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
9 Years Ago
Emerge from water screen effect textures.
9 Years Ago
Move
9 Years Ago
Underwater particle effect script
9 Years Ago
Tree impact tweaks
9 Years Ago
Ambience tweaks
9 Years Ago
Subtractive merge cs 12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
9 Years Ago
Changed splatmap resolution bias
9 Years Ago
Bandage sound tweaks
9 Years Ago
stone hatchet soft strike sound tweak
9 Years Ago
Large fire sound tweaks
9 Years Ago
Window shutter sounds
9 Years Ago
Stone external gate sounds + wood external gate sound tweaks
9 Years Ago
Fixed terrain alpha issues around sewer entrances
9 Years Ago
New player body fall sounds
9 Years Ago
Fall damage sounds
9 Years Ago
Sand and snow impact sounds + grass impact sound tweaks
9 Years Ago
first pass at m249 sounds
9 Years Ago
worldmodel bundle names
9 Years Ago
Fixed steam inventory breaking if you have more than 128 items
9 Years Ago
Bundle tweaks
9 Years Ago
Bug reporter categories
9 Years Ago
Fixed RUST-277 - server objects aren't networking their positions to clients Removed some unused network functions
9 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
9 Years Ago
melee ranges slightly increased across the board
9 Years Ago
added a ripple effect to the water bucket when the player moves around
9 Years Ago
combined all underwater world fx into one super prefab.
9 Years Ago
fix for reload delay
9 Years Ago
Fucking water texture fuck the fuck off
9 Years Ago
Reset item.removeTime on load serverside, to avoid items falling into limbo
9 Years Ago
Added input Reset To Defaults Added mouse blocking canvas when binding a key Fixed options starting on wrong screen
9 Years Ago
shotgun shell fires +2 projectiles handmade shell projectile count doubled, damage halved eoka spread increased ( less useless)
9 Years Ago
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9 Years Ago
Fixed being able to open chat when it's disabled
9 Years Ago
Fixed insane plant growth in shallow lakes
9 Years Ago
Fixed client rpc prediction cull not working (own weapons effects playing twice)
9 Years Ago
Use scaled time for client tick + lerp (timescale debugging weapons)
9 Years Ago
Triangle foundation exploit fix
9 Years Ago
Added lit particle test scene
9 Years Ago
Fixed per-pixel lit particles with rotation; hard limited to 2 lights
9 Years Ago
Sky WIP