reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Cherry picked 31682
6 Years Ago
Fixed client/render errors and warnings on headless server
6 Years Ago
Adjusted clutter palm culling distance
6 Years Ago
Added poolable component to new palm tree prefabs Fixed LODs / billboard culling on new palm tree prefabs
6 Years Ago
Decomposed monument & other "SceneToPrefab" prefabs
6 Years Ago
[D11] Mem profile fixes
6 Years Ago
[D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
6 Years Ago
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
6 Years Ago
Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
6 Years Ago
[D11] [Tutorial] Crate replaced with Large wooden Box
6 Years Ago
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
6 Years Ago
Updated metas with asset bundles
6 Years Ago
Updated game manifest
6 Years Ago
Fall back to non-preprocessed prefabs if file is missing
6 Years Ago
Server fix
6 Years Ago
Merge from new_palm_trees
6 Years Ago
Merge from military_tunnel_lighting_merge
6 Years Ago
Merged from d11_console_version
6 Years Ago
[D11] More PlayFab stats
6 Years Ago
scale values
6 Years Ago
trees density tweaks
6 Years Ago
more work
6 Years Ago
[D11] [Tutorial] Fix for cave collision, Rust Logo material
6 Years Ago
Added prefabs for dynamic monument spawning
6 Years Ago
Catch an error about disabled animators a bit earlier to reduce spam
6 Years Ago
Enable "reuse collision callbacks" on physics
6 Years Ago
enable vsync
6 Years Ago
Fix bug in D11WorldSpawn, add it to lod.prefab and initialise it from WorldSetup
6 Years Ago
oasis undergrowth color tweaks
6 Years Ago
Tweaks to trees for tree minigame
6 Years Ago
[D11] Show WIP popup when clicking on 'Join Server' button in MyGames, as functionality is currently broken
6 Years Ago
[D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
6 Years Ago
Added some ladder prefab variants
6 Years Ago
Added WorldSpaceGrid.CircleIntersectCell
6 Years Ago
Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
6 Years Ago
Ensure world prefabs spawn in when player spawns
6 Years Ago
Turn off LODs when RendererLOD is disabled
6 Years Ago
[D11][UI] Increased gap between navigation bar options
6 Years Ago
Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
6 Years Ago
[D11] Started separating PlatformServices + fix for UIMyGames.cs
6 Years Ago
[D11][Audio] Detailed Reverb set up on monuments added.
6 Years Ago
[D11] Fix for using wrong variable
6 Years Ago
[D11] Remove unused variable
6 Years Ago
[D11] [UI] added condition bars to icons in the inventory screen UI
6 Years Ago
Backup
6 Years Ago
Fixed server compile
6 Years Ago
better hash for D11InstanceData
6 Years Ago
Updated incremental build thing to allow non-recursive mode
6 Years Ago
Added some rock prefab variants
6 Years Ago
Merge from main