reporust_rebootcancel

105,903 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Fixed up PlayerModel scene
9 Years Ago
Prefab didn't save
9 Years Ago
Fixed the occasional spawn inside rocks
9 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
9 Years Ago
Suddenly a few more shader variants appeared... okay.
9 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
9 Years Ago
Tweaked path texture scale
9 Years Ago
Removed deprecated terrain shaders Added Material Keyword Cleanup tool; will execute in a few hours
9 Years Ago
Removed override keywords from standard-terrain; so it doesn't upset unity shader compiler TerrainTexturing now passing TerrainMeta instead of terrain to PVT_Param
9 Years Ago
some tweaks to the turn in place animations
9 Years Ago
added some code to show the player shuffling his feet when he's turning on the spot (we've finally achived NEXT GEN status !!)
9 Years Ago
backup
9 Years Ago
setup the gib script so it points to the correct gib special fx
9 Years Ago
fixed a bunch of errors with the viewmodels missing some animations
9 Years Ago
merge from main
9 Years Ago
optimized the building destruction special f/x
9 Years Ago
Fixed cliff rotation
9 Years Ago
Fixed some missing references in BuildingTest
9 Years Ago
Merged ammo counter
9 Years Ago
Old save compatibility (for BuildingTest)
9 Years Ago
merged to trunk
9 Years Ago
Scene didnt go through
9 Years Ago
Getting the material from TerrainConfig in TerrainTexturing Fixed missing terrain material in TestLevel
9 Years Ago
Removed unused textures
9 Years Ago
Bakes bakes bakes
9 Years Ago
SpeedTreeCleanup: Fixed some special cases
9 Years Ago
Missed this file
9 Years Ago
merged to trunk
9 Years Ago
Simplified ammo system under the hood Ammo display counter
9 Years Ago
Merge from terrain-improvements
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Fixed some dedicated server compilation errors
9 Years Ago
Merge from main
9 Years Ago
Micro cliff tweaks
9 Years Ago
new tracer effect lowered rate of fire for some weapons
9 Years Ago
Added padding to bridge terrain adjustment
9 Years Ago
Bridge placement tweak
9 Years Ago
Hide blueprints when looting Can drop items by dragging them outside of the inventory
9 Years Ago
Increased minimum river length and overall river count Fixed that discarded rivers would block other rivers
9 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
9 Years Ago
Fixed smoe missing materials
9 Years Ago
Client compile error
9 Years Ago
merge from rooftop work
9 Years Ago
Switched road pathfinder to von neumann neighborhood for more road wobbliness
9 Years Ago
merge from main
9 Years Ago
Merge from main
9 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
9 Years Ago
replaced fps.graph with perf setting perf to 2 will show more details
9 Years Ago
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
9 Years Ago
Fixed dumb errors