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105,901 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Dead players provide no comfort Sleeping players add half comfort
9 Years Ago
Never wound while sleeping bleeding stops when wounded
9 Years Ago
Updated wounded anim
9 Years Ago
Prefab updates
9 Years Ago
Merge from main
9 Years Ago
Removed default normal alignment and rotation randomization from clutter scripts Updated clutter prefabs (need to align to normal via decor components now)
9 Years Ago
Rock and cliff tweaks
9 Years Ago
quick commit of this morning's work
9 Years Ago
Cliff topology tweaks
9 Years Ago
Roadside / riverside tweak
9 Years Ago
Tweaked path side placement
9 Years Ago
Refactored ProceduralComponent system to use two passes (pre pass and final pass) Increased river vertex count Generate river mesh in procedural final pass Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab Removed some hacky code that's no longer required from the decor and monument placement scripts
9 Years Ago
Grass placement rule tweak
9 Years Ago
Menu tweaks
9 Years Ago
Shader warmup
9 Years Ago
Added Ionic.Zip dependancies
9 Years Ago
Tweaked sand splat mapping
9 Years Ago
Made forests in the temperate and arctic biomes bigger
9 Years Ago
Tweaked micro cliff placement
9 Years Ago
Ported new overhang assets to the procedural map
9 Years Ago
Ported the new cliff assets to the procedural map
9 Years Ago
scene stuff
9 Years Ago
Crash Reporter tweaks
9 Years Ago
Microhills. Decor2 fix.
9 Years Ago
Fixed that the terrain raycasting step would override some snow Tweaked some terrain raycasting parameters
9 Years Ago
Allowed grass to grow on top of caves Fixed mountain prefab
9 Years Ago
Updated prefab scenes
9 Years Ago
Fixed reporting the same crash twice
9 Years Ago
Removed noise from alpha setter Cleaned up some code Exposed some alignment options in all procedural placement scripts Fixed an issue where terrain anchors would reject suitable positions Added micro cliffs (no reason to feel bad, cliffs - I've been told size doesn't matter)
9 Years Ago
Crash reporter
9 Years Ago
Missing file
9 Years Ago
Cleanup
9 Years Ago
Align swimming decor to world up vector
9 Years Ago
More cleanup, object layer adjustments (static rocks that should receive grass are now on terrain layer)
9 Years Ago
Merge from main
9 Years Ago
Porting over a shitton of new assets to the procedural map Cleaning up some shit
9 Years Ago
Decal shader Perf/Memory tweaks
9 Years Ago
tweaked some chicken/bear anims; improved the 3rd person deploy / reload animations for ak47
9 Years Ago
Updated RustNative Updated noise bindings Updated heightmap generation
9 Years Ago
Added test mountain prefab
9 Years Ago
Another dumb player spawn fix
9 Years Ago
Tweaked performance report
9 Years Ago
Server connect error fix
9 Years Ago
Optimizations and error fixes
9 Years Ago
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
9 Years Ago
Stability fix
9 Years Ago
Layer culling tweaks Enforce building skin layer
9 Years Ago
Stability debug
9 Years Ago
Fixed parallax in PVT mode
9 Years Ago
Improved the wolf attack animations