121,591 Commits over 4,048 Days - 1.25cph!
Disabled compression on lake prefab scene terrain maps
Added ice lakes to map generation
Added randomization scripts to ice lakes
Monument randomization script improvements and fixes
Merge from snow_biome_revamp
Re-baked custom map water textures
Water map bake encoding fix
Increased resolution of some terrain maps
Water map is stored as short instead of float
Better terrain map index to coordinate conversion
Scientists no longer shoots right through animals.
google sheet balance implementation
reserach bench only accepts scrap
redid research bench ui
sell order 'out of stock' displays as grey instead of red
display workbench requirements when researching item
Finished two-sided foliage brdf w/ translucency
Fixed reflections in core shader set
Cleaned up gbuffer encoding backend
Fixed normal octa encoding for transmission surfaces; touched affected shaders
Resized animal bounds.
Npc aiming work.
Separated movement and action in Animal AI.
Fixed water drinking interaction sometimes not showing
Subtracting player models
Reduced resolution of some terrain maps
Improved world serialization
update to sal cleaver controller
Cherrypicking only player model changes (may be temporary)
craft count debugging
fix VM box access bug
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)
Cooking raw deer meat now correctly turns into cooked deer meat
Removed BoneFollower (client optimization), second attempt
Made snow specular more noisy
Ice lakes / further clutter spawning fixes
Ice lakes / extended decor and clutter maps to prevent bushes spawning too close
Ice lake scene tweaks
Water culling volumes
Spawning fixes
Fixed server compile error
gbuffer packing foliage subsurface color