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105,901 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Fixed not playing wounding animation when crouched Reduced health of twig blocks Fixed guide sometimes not changing when using bluepint Reduced chance of surviving a wounding
10 Years Ago
Added lods on two halfheight blocks
10 Years Ago
Merge from main
10 Years Ago
-fixed stone pickaxe not playing the hit_attack animation
10 Years Ago
fixed some bugs with the view model hatchet "hit_attack" not playing
10 Years Ago
Bullet impact volume tweaks
10 Years Ago
Less pitch variation on gunshots
10 Years Ago
improved the flinches for the horse and stag
10 Years Ago
Network protocol++
10 Years Ago
Updated wounded anims
10 Years Ago
forgot one thing in this bad boy twig
10 Years Ago
merge from building_skins2
10 Years Ago
merge from main
10 Years Ago
Fix for the invisible floors issue
10 Years Ago
Added some lightweight compression to a couple of terrain maps
10 Years Ago
Merging wounded stuff into main
10 Years Ago
reduce mouse sensitivity on wounded
10 Years Ago
Snow is no longer treated as an overlay
10 Years Ago
merge from main
10 Years Ago
Metal breakable meshes & prefab integration Top Tier breakable meshes & prefab integration
10 Years Ago
Megs latest icons
10 Years Ago
Added skeleton flags Define which types of attacks/damages cause a wounding
10 Years Ago
Improved uvmix
10 Years Ago
Can properly change other players clothes via looting
10 Years Ago
Offset starting position of wounded anim so head lands at 0,0
10 Years Ago
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity) Fixed corpses sometimes being unlootable
10 Years Ago
Wounded UI Don't show crosshair unless it's appropriate
10 Years Ago
Fixed player model sometimes being in the wrong place when sleeping
10 Years Ago
merged from trunk
10 Years Ago
made some improvements to the 3rd person spear animations for idle/running/jogging
10 Years Ago
snow stuff
10 Years Ago
Gunshot reverb tails
10 Years Ago
merge from main/impactsounds
10 Years Ago
Changed prefab cycle from shift-c to alt-shift-c
10 Years Ago
Flesh bullet impact tuning
10 Years Ago
Moved terrain blend to top of particle accum Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
10 Years Ago
merge from main
10 Years Ago
first pass at new melee & bullet impact sounds
10 Years Ago
Always trigger weapon & hit object strike effects at the same time
10 Years Ago
legacylevel normalmap
10 Years Ago
scene stuff
10 Years Ago
improved the flinches and attack anims for the bear and the boar
10 Years Ago
scene stuff
10 Years Ago
Added some missing terrain texture binds
10 Years Ago
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
10 Years Ago
merged from trunk
10 Years Ago
Wounded players boilerplate Wounded player assist Wounded player looting boilerplate Sleeping player looting boilerplate
10 Years Ago
Scale rock detail texture UV tiling with object scale via property block
10 Years Ago
updated lod uvs for the torso
10 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps