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105,901 Commits over 3,806 Days - 1.16cph!

9 Years Ago
improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
9 Years Ago
fixed a bunch of melee attacks that were showing missing polygons
9 Years Ago
backup
9 Years Ago
Stability tweaks
9 Years Ago
Fixed terrain splat biome-based tinting Fixed black terrain when enabling PVT on OSX
9 Years Ago
Removed debug line drawing
9 Years Ago
Fixed default ragdoll parts
9 Years Ago
Made cargoplane/airdrop/bridges/monuments visible at longer distances Slowed down cargo plane
9 Years Ago
Stability queue timeout
9 Years Ago
Some Clientside profiling
9 Years Ago
Fixed stability system not marking some surrounding blocks as dirty
9 Years Ago
Stability tweaks
9 Years Ago
Updated LegacyLevel to work with latest changes
9 Years Ago
Shader func name changes
10 Years Ago
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha Updated TestLevel; Procedural Map updated via script
10 Years Ago
fixed the water splashes (they don't glow in the dark anymore)
10 Years Ago
Spectator fixes
10 Years Ago
Conditional model sorting perf fix Invisible player fix (hopefully) Spectator mode fix (hopefully) Fixed death info not being passed to OnKilled Fixed ragdoll update perf Eating effect broadcast bug
10 Years Ago
Made iso noise more subtle
10 Years Ago
Decor parameters & scene stuff
10 Years Ago
some tweaks to the 3rd person jump animations and 3rd person rifle deploy / reload animations
10 Years Ago
wip
10 Years Ago
Theoretical fix for invisible players
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
Added climate prefab to TestLevel
10 Years Ago
Increased overall brightness of the night with full moon
10 Years Ago
Fixed window bars not deploying
10 Years Ago
More planner guide debugging
10 Years Ago
Hacked the floors and foundations to be failsafe
10 Years Ago
Terrain map memory amount report fixes
10 Years Ago
Ragdoll tweaks Planner guide switching debug
10 Years Ago
Fixed lighthouse LOD group component
10 Years Ago
Attempt at missing script fix
10 Years Ago
Server fix
10 Years Ago
Fixed normal map bake
10 Years Ago
Re-committing LegacyLevel scene
10 Years Ago
Adjust znear if in-eye view or viewmodel Upped default max gib count
10 Years Ago
Pre-road backup
10 Years Ago
Removed a missing script
10 Years Ago
Fixed warnings
10 Years Ago
Added effects.maxgibs
10 Years Ago
Sort conditional models queue by distance from the camera
10 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
10 Years Ago
Fixed some missing scripts
10 Years Ago
Fixed some icons not showing on crosshair info Added some missing icons Removed unneeded code Rebuilt wall.doorway.wood (broken merge?)
10 Years Ago
Post-merge fixes
10 Years Ago
Added missing byte to float conversion to biome texture generation
10 Years Ago
Further optimizations on stairs blocks lods
10 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)