reporust_rebootcancel

121,470 Commits over 4,048 Days - 1.25cph!

8 Years Ago
Making sure main coverage queries component is disabled on osx
8 Years Ago
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
8 Years Ago
Disabled flare coverage queries on OSX; fallback to using rays
8 Years Ago
Added "authtimeout" convar (default = 10 seconds)
8 Years Ago
unpacked all; minor partial PM correction needed for HQN
8 Years Ago
Reduced spawn density of wooden logs by around 30%
8 Years Ago
Merged from main
8 Years Ago
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
8 Years Ago
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8 Years Ago
Fixed NRE in packing processor Fixed packed shader default values
8 Years Ago
bradley now uses a* pathfinding to navigate roads launch site road network path simple bradley sounds
8 Years Ago
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8 Years Ago
Fixed keyword assignments for hq normal special case
8 Years Ago
Merge from main
8 Years Ago
High quality normals only when std-pm1 is 32bit Analysis tool skipping non supported shaders for now
8 Years Ago
packed atlas_twig and metal armored set materials
8 Years Ago
Merge from main
8 Years Ago
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear Fixed snow normal assignment on terrain atlas set
8 Years Ago
Repacked building atlas material for high quality normals
8 Years Ago
Added packed shader support for high quality normal packing Changed packed shader keyword layout to reduce permutations
8 Years Ago
Added high quality normal mode to material packing processor Updated analysis tool
8 Years Ago
Supermarket / Finished the lowpoly / Added broken glass
8 Years Ago
OSX/GLCore gamma-related darken fix candidate
8 Years Ago
Better spawn handler density enforcement
8 Years Ago
small backpack fbx/materials/textures/prefab etc
8 Years Ago
Larger coastal player spawn areas
8 Years Ago
Eliminated ~300B of GC allocs whenever a randomized sound was played
8 Years Ago
Profiling
8 Years Ago
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect) Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone) Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
8 Years Ago
Supermarket progress
8 Years Ago
gas_station progress backup
8 Years Ago
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8 Years Ago
OSX query crash fix candidate
8 Years Ago
EAC SDK update (fixes macOS startup issue)
8 Years Ago
Use query fallback only on osx, if not a dev + testing mode
8 Years Ago
merge from main
8 Years Ago
wheelcollider springforce set to 10,000
8 Years Ago
Re-enabled coverage queries for debugging
8 Years Ago
Fixed fuzz in cloth shaders
8 Years Ago
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8 Years Ago
Network++
8 Years Ago
gas_station progress backup
8 Years Ago
Merge from eac_api_2
8 Years Ago
Merge from main
8 Years Ago
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8 Years Ago
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8 Years Ago
Rebuilt Facepunch.Network and Facepunch.Raknet
8 Years Ago
Merge from main
8 Years Ago
EAC SDK update (eliminates GC allocations)
8 Years Ago
Merged from main